Hey, just wanted to get some clarification on which areas are faction HQ's e.g. for Team evil, Colibrites etc and which aren't.
I've read in other post that storming Faction HQ's is not allowed and will be punished, but honestly how are we supposed to know what is and what isn't?
I entered the Gargoyle gates on cold climb once, and the interior seemed very non-combat designed, with lots of named NPC's (who unfortunately I killed before realising what they actually were, sorry!!). I'm 99% sure that that is a Colibrite lair.
The others I'm wondering about are Necropolis lower tombs, Viridale vamp tombs, Argyle keep (does it even have an interior?), and the gates which seem unopenable in Mossdale Graveyard (I'm guessing that's the Black Hand HQ, again I've never been able to open it)
Are there any others I haven't listed? The Eboncoin lair I think everyone knows.
I just want to be clear on what we are allowed to explore and what we aren't. Thanks!
I've read in other post that storming Faction HQ's is not allowed and will be punished, but honestly how are we supposed to know what is and what isn't?
I entered the Gargoyle gates on cold climb once, and the interior seemed very non-combat designed, with lots of named NPC's (who unfortunately I killed before realising what they actually were, sorry!!). I'm 99% sure that that is a Colibrite lair.
The others I'm wondering about are Necropolis lower tombs, Viridale vamp tombs, Argyle keep (does it even have an interior?), and the gates which seem unopenable in Mossdale Graveyard (I'm guessing that's the Black Hand HQ, again I've never been able to open it)
Are there any others I haven't listed? The Eboncoin lair I think everyone knows.
I just want to be clear on what we are allowed to explore and what we aren't. Thanks!



The rules are fairly straight to understand, it's more of the nature of the necropolis area I was unsure about.

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