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  • #16
    Originally posted by cmosier View Post
    Go pay a Thayan or... maybe... just maybe... don't be a dick and make friends with cleric or wizard to help you out.
    I find my rates to be very reasonable considering a full suite of buffs can turn a lvl 4 fighter in a god for 2 hrs. Of course, I may have to up my rates due to the emotional damage of having every paladin in 1,000 yard radius come running over to tell me how blatantly I am breaking the law. Basically this is my every night:
    http://www.youtube.com/watch?v=lbOtyWTRZ_g

    But yeah, I understand the temptation of muling when the situation is "I have this item that would be AMAZING for one of my characters but how can I get it to him/her? I guess I have to find someone else who has found the same item and buy it?" The waiting to find someone with the same or a comparable item can be frustrating, but then again what's the hurry?
    I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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    • #17
      Originally posted by sonuvalich View Post
      I find my rates to be very reasonable considering a full suite of buffs can turn a lvl 4 fighter in a god for 2 hrs. Of course, I may have to up my rates due to the emotional damage of having every paladin in 1,000 yard radius come running over to tell me how blatantly I am breaking the law. Basically this is my every night:
      http://www.youtube.com/watch?v=lbOtyWTRZ_g
      But I <3 Sandro!
      River Swift

      "Timing is the main difference between being a hero, and being an asshole" -River

      "Nothing says "I matter" quite like having a price on your head" -Sandro

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      • #18
        Originally posted by cmosier View Post
        What bothers me the most is that people are looking for loopholes to mule items. Really? Most of the fun is getting there.
        Idiots always try to find ways to abuse the system to their own personal advantage. It's why we have a ban list, that way they can whine about loopholes all they want to the unable to connect to server message.

        Originally posted by sonuvalich View Post
        I find my rates to be very reasonable considering a full suite of buffs can turn a lvl 4 fighter in a god for 2 hrs. Of course, I may have to up my rates due to the emotional damage of having every paladin in 1,000 yard radius come running over to tell me how blatantly I am breaking the law. Basically this is my every night:
        http://www.youtube.com/watch?v=lbOtyWTRZ_g
        Just throw a perfectly reasonable explanation at them and watch then gurn pathetically when they realise you're working well within the law (or at least working within the wording).

        Originally posted by sonuvalich View Post
        But yeah, I understand the temptation of muling when the situation is "I have this item that would be AMAZING for one of my characters but how can I get it to him/her? I guess I have to find someone else who has found the same item and buy it?" The waiting to find someone with the same or a comparable item can be frustrating, but then again what's the hurry?
        It's a temptation that may be understandable, but is well worth resisting. It's not worth loosing all your characters or being banned over a silly magic item. Its not that we want to ban or tell people off, but cheating and especially persistent cheaters won't be tollerated
        It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
        Sydney Smith.

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        • #19
          Yeah that was basically my point, that it is a temptation, and like most temptations the right thing to do is resist them. Just pointing out I can understand the why of people doing it, even if think they are wrong to do so.
          I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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          • #20
            But all my PCs know each other IC and happen to be really good friends who are also very generous, so ...

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            • #21
              Originally posted by and break 12345 View Post
              But all my PCs know each other IC and happen to be really good friends who are also very generous, so ...
              Yeah, that's the logic people try to use to justify it. But no. It's muling, plain and simple.
              Dalian - Shapeshifter of the Tuatha Dé Dúlra
              "My true identity goes beyond the outer roles I play. It transcends the Self."
              UTC -4

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              • #22
                The Cleavers had to develop an "un-official" naming convention to avoid things coming round again. We built X weapon and then named it. "Here be Wrym-viscerator! Forged by Rurik Enchanted by Dlara born by Ronus." For example. It just helps us keep tabs on who has built something so that it doesn't one day wind up on one of those three players alternates.

                Plus it builds some killer story around items. So that even a +2 sonicd4 weapon can be super fun to have.

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                • #23
                  I tend to keep some items for other players that I have met along the way.

                  X character I talked to or RP'd with uses a scimitar. I find a cool scimitar, I ask them if they want to buy it, trade for it, or sometimes I just give it to them.

                  The other stuff I sell.
                  Erolith Mornmist Undead Hunter
                  Kraken Priest and crafter
                  Fingers O'Hoolihan Inebriated Monk

                  Out here in the perimeter there are no stars, out here we is stoned immaculate!

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                  • #24
                    I am a chronic hoarder because I figure everything is worth something to someone (except the boots, gloves, etc. that are useless to everyone!)

                    The nice side is I have cookies to offer people for doing tasks for me, making me an unofficial NPC quest giver to members of my faction. The bad side is if my bank ever poofs I will have to kill myself. Really, I wish all my characters could meet my main for the chance at items and buffs, but them's the breaks.

                    I love that Cleavers way of dealing with muling. It seems very apropos for dwarves and makes items have added RP value beyond the stats. Instead of "+1 goblinbane", it becomes "This is the axe of my forebear, made in the forges of the great Firebeard, imbued with his hatred of the foul goblin vermins! Look upon our works and despair!.......That will be 10,000 stags please."
                    I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

                    Comment


                    • #25
                      Originally posted by sonuvalich View Post
                      The bad side is if my bank ever poofs I will have to kill myself.
                      Screenshot the items in your bank and store it somewhere safe. Paranoia is your friend.
                      Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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                      • #26
                        Originally posted by gbbishop View Post
                        The Cleavers had to develop an "un-official" naming convention to avoid things coming round again. We built X weapon and then named it. "Here be Wrym-viscerator! Forged by Rurik Enchanted by Dlara born by Ronus." For example. It just helps us keep tabs on who has built something so that it doesn't one day wind up on one of those three players alternates.

                        Plus it builds some killer story around items. So that even a +2 sonicd4 weapon can be super fun to have.
                        Muling aside, anyone NOT doing this to their crafted items, miss an extremely important part of fantasy roleplay.
                        My'athvin Simaryl - Elven Mhaornathil
                        Mhaenal Ahmaquissar - Minstrel Knight

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                        • #27
                          Originally posted by Farmboy2003 View Post
                          Muling aside, anyone NOT doing this to their crafted items, miss an extremely important part of fantasy roleplay.
                          Yeah. . .I totally just saw that and thought it was a brilliant solution.

                          Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                          Also part of Frazer Fabrications are:
                          Frazer Armories - focused on resale of prefabricated arms and armorments;
                          Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                          Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                          James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                          AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                          Theme: Stil Alive

                          Grid vs. Squeegle, not Good vs. Evil

                          Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                          Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                          To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                          crafting tutorial.

                          Unfortunate truths:
                          Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                          Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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                          • #28
                            Originally posted by gbbishop View Post
                            The Cleavers had to develop an "un-official" naming convention to avoid things coming round again. We built X weapon and then named it. "Here be Wrym-viscerator! Forged by Rurik Enchanted by Dlara born by Ronus." For example. It just helps us keep tabs on who has built something so that it doesn't one day wind up on one of those three players alternates.

                            Plus it builds some killer story around items. So that even a +2 sonicd4 weapon can be super fun to have.
                            It is a brilliant idea, especially if the item in question is one you would like to pass down/sell when your character retires or somehow finds or makes something better. I honestly wish sometimes that I really could stamp "A & L Foundry" on all the unenchanted armor Darcy has made, as maker's marks would be likely to bring more business back around to her.
                            Presea De'Ombre - Fist of the Broken
                            Darcy Lothara - Lost Soul
                            Miyu Suhayl - Defender of Beauty
                            Bryna Ulric - Dark Priestess
                            Merry Swiftblade - Swashbuckling Tailor

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                            • #29
                              Originally posted by Tamha View Post
                              I honestly wish sometimes that I really could stamp "A & L Foundry" on all the unenchanted armor Darcy has made, as maker's marks would be likely to bring more business back around to her.
                              You can. I was speaking with another master crafter in game and suggested this player create a "ledger" where by they could record the items they crafted. Call it A&L Foundry's Ledger. It doesn't matter.

                              I learned a lesson many months ago that changed my outlook on crafting. I believe it is better to create a public record of the work done so as to protect oneself. Also... even if you make the same weapon over and again, use a unique naming convention like GBBishop mentioned.

                              Cheers!
                              Cheers!

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                              • #30
                                It would be possible to simulate a "Maker's Mark" by having crafting mechanics store the item creator's name as a local variable on the item, which could be retrieved in-game via an appropriate means, such as ".mark". I imagine you would also need some way of allowing "anonymous" crafting, probably by making it an "opt-in" system. I'm not sure it's worth scarce Dev time, though.

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