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  • #61
    That's true, but it also creates a problem, Elorien. Grinding for money. Right now, there is no real use for money but some people seem to be grinding for it anyways, can you imagine what it might be like when there actually -are- items to be bought with that money? If let be, it usually evolves into a neverending cycle too... many people want to buy, so the seller raises the price, then people go after more money to pay the new prices, and so on.

    It actually already seems to happen, considering how certain items are being sold for 4-5k gold, having relativelly the same power as items sold in stores for 1-2k gold. If the items are "interesting" for a bunch of people, the seller knows he can put the item costing the same as a small house and still get a sale... people will grind after gold to get the item if they have to, afterall.

    Money sinks that gave no real gaming advantage, but which fit the role playing and scenario and were "fair" in differentiating between who has an acceptable amount of gold and who has obvsiously been hoarding, might be able to stabilize the economy, both in the amount people have and the prices of items. We will find out once whatever the staff has in store gets implemented
    Ashley, the social chameleon.

    ---

    Lockindal: "All PVP is an epeen fight."

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    • #62
      Originally posted by Elorien View Post
      when crafting comes in, people will pay to have their stuff altered, which will take monies
      Yep.

      And, after reading this thread, Ula has altered her planned price list. Upwards. Waaaaaay upwards.

      Of course...you could make 100gp weigh 1lb, and have the bank charge, say 15% per transaction...that would certainly have an effect
      Ula Fey Craftswoman, blacksmith, maker of bespoke sharp pointy things.

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      • #63
        Originally posted by Ula Fey View Post
        Of course...you could make 100gp weigh 1lb, and have the bank charge, say 15% per transaction...that would certainly have an effect
        I like this idea, except maybe 1% per day on the balance.
        Elorien - Wood Elf, Longbowman, Blackhawk Mercenaries
        Derun Veroc - Deep Gnome, Expert of the Shadow
        Talin Oremelter - Gold Dwarf, Craftsman / Merchant

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        • #64
          Or cap how much the bank will hold for you, and then have a GP % loss on death. Of course, make the cap a bit high so the non abusers aren't really penalized as much as those with 95k. Then again, if theres a "merchant"-ish PC they'd be screwed, so dunno how great of an idea it is :P

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          • #65
            There'll be money sinks, soon, we're behind my schedule for them due to other issues. However, eventually things will exist that people will be like "OMG! I gotta save up!"

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