I wanted some feedback on this before I open the floodgates because this is new to Sundren but I have sitting in front of me code that will be your faction paycheck. That's right, players will make money now in their faction...
"GBX that sounds awesome! How does it work?!"
Glad you asked! (I love talking to myself).
Before I explain I want to note this is all experimental and is very subject to change! While I tossed in values that made sense to me, they may be too much, too little, or not work as I plan. That's part of why I am getting feedback.
Every real-life week you get a pay period.
The amount you get paid is based on three values.
First value is a configured base pay rate. It's configured so it's easy to change one number and have everyone affected. The base payrate is 700 coins at the time of this posting. 100 coins a day.
Second is faction wealth rating! Woah, what's that? Well, it occurred to me a system like this could be very useful incentive for RPing and bring faction members together. While reputation is something that works for your character, there's little real incentive in reputation to help others get theirs up as well. With a value that represents how financially stable a faction is, now your efforts for your faction can visibly reward EVERYONE on your faction! Suddenly when that Red Wizard negotiating for trading rights succeeds then everyone who wasn't even involved sees the rewards just for being a red wizard!
This value, much like reputation is 1000 which is "Normal". As this goes up so does the % increase on base pay for everyone. Every 1000 is 100% increase.
Now here's the thing, while this value can go up, it can and will also go down from events. You might have a donation drive for the good guys, but then people forget and over time you lose the bonus of the donation drive.
Also, some factions will be naturally wealthier than others. This is true in FR and it'll be true in Sundren. After all, the goal of some groups isn't to be paid or make money. Triumverate might make sure it's paladins are provided for when they can, but there's no way they'll be nearly as rich as a Maskarrans whose whole point is to rob and get rich.
And finally, your reputation in the faction comes into play. This number was tricky for me to work with because I didn't want it to overshadow the faction value too much so that the player gets reputation and stops worrying about how their faction is doing.
So for this value I took your (reputation + 10000) / 10000 for how much additional multiplier you get. so you in theory get about 1x to 5x pay depending on your reputation which caps out at 50,000 mechanically.
Again, these values are subject to change at any time as we need.
Now, even though you get paid every week, you only get 2 weeks worth of back pay missed! The idea is you need to be online to collect as it will update people so many times a day. Creating a char, sticking them in a faction, and logging out won't get you getting pay from now to kingdom come. So make sure you login and play at least every other week
So here's a real world example.
Jim is part of the Blackwood Company. Thanks to the dangers around the world, there's been an increase in contracts and Bob, one of the higher ups got the Blackwood some work with a visiting merchant from another land. He's paying a great deal! Faction Wealth Value went up 1000 points to bring it to 3000!
Jim isn't a high ranking member and has a reputation of 5000. Not bad!
Pay day comes around, Jim makes 3150! Not bad at all!
But after the merchant leaves the lands, the faction wealth goes down 2 weeks later and Blackwood suffered an attack that cost them a great deal of resources. Their faction wealth value was now 1250.
Next payday Jim only gets 1312.
Base Wealth * Faction Value * Reputation. That's the formula.
DMs will have all the tools they need for mucking with the economy for events and activity of players.
Post your feedback and let me know what you all think.
"GBX that sounds awesome! How does it work?!"
Glad you asked! (I love talking to myself).
Before I explain I want to note this is all experimental and is very subject to change! While I tossed in values that made sense to me, they may be too much, too little, or not work as I plan. That's part of why I am getting feedback.
Every real-life week you get a pay period.
The amount you get paid is based on three values.
First value is a configured base pay rate. It's configured so it's easy to change one number and have everyone affected. The base payrate is 700 coins at the time of this posting. 100 coins a day.
Second is faction wealth rating! Woah, what's that? Well, it occurred to me a system like this could be very useful incentive for RPing and bring faction members together. While reputation is something that works for your character, there's little real incentive in reputation to help others get theirs up as well. With a value that represents how financially stable a faction is, now your efforts for your faction can visibly reward EVERYONE on your faction! Suddenly when that Red Wizard negotiating for trading rights succeeds then everyone who wasn't even involved sees the rewards just for being a red wizard!
This value, much like reputation is 1000 which is "Normal". As this goes up so does the % increase on base pay for everyone. Every 1000 is 100% increase.
Now here's the thing, while this value can go up, it can and will also go down from events. You might have a donation drive for the good guys, but then people forget and over time you lose the bonus of the donation drive.
Also, some factions will be naturally wealthier than others. This is true in FR and it'll be true in Sundren. After all, the goal of some groups isn't to be paid or make money. Triumverate might make sure it's paladins are provided for when they can, but there's no way they'll be nearly as rich as a Maskarrans whose whole point is to rob and get rich.
And finally, your reputation in the faction comes into play. This number was tricky for me to work with because I didn't want it to overshadow the faction value too much so that the player gets reputation and stops worrying about how their faction is doing.
So for this value I took your (reputation + 10000) / 10000 for how much additional multiplier you get. so you in theory get about 1x to 5x pay depending on your reputation which caps out at 50,000 mechanically.
Again, these values are subject to change at any time as we need.
Now, even though you get paid every week, you only get 2 weeks worth of back pay missed! The idea is you need to be online to collect as it will update people so many times a day. Creating a char, sticking them in a faction, and logging out won't get you getting pay from now to kingdom come. So make sure you login and play at least every other week

So here's a real world example.
Jim is part of the Blackwood Company. Thanks to the dangers around the world, there's been an increase in contracts and Bob, one of the higher ups got the Blackwood some work with a visiting merchant from another land. He's paying a great deal! Faction Wealth Value went up 1000 points to bring it to 3000!
Jim isn't a high ranking member and has a reputation of 5000. Not bad!
Pay day comes around, Jim makes 3150! Not bad at all!
But after the merchant leaves the lands, the faction wealth goes down 2 weeks later and Blackwood suffered an attack that cost them a great deal of resources. Their faction wealth value was now 1250.
Next payday Jim only gets 1312.
Base Wealth * Faction Value * Reputation. That's the formula.
DMs will have all the tools they need for mucking with the economy for events and activity of players.
Post your feedback and let me know what you all think.
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