The rules are there for the unagreeable. We don't like to supercede agreements between players. But we have to accept not everyone can or wants to agree. So when all else fails, here's the rules. That's why they exist.
The sundren rules evolved due to situations in game. What we would have early in Sundren history is this scenario.
Player A finds out something about player B, like he's evil or something. They run at the person in a fight. Player B wins and is an evil bastard. He could have easily just tossed the body in the sea and kept his secret. Player A, however, is still alive. Player A also created an OOC vendetta to spoil B's reputation and calls him bloodthirsty guy who tried to kill him and more!
^ This DID happen. Not once, not twice, but over and over. We didn't want people to just be permed in PVP, which is rarely fair enough to warrant it, so we made a rule "You get the crap beat out of you, you don't remember who beat the crap out of you and can't engage that person in PVP for a various amount of time."
We don't want people to fear PVP unreasonably. There isn't red tape because we as DMs don't want to see PVP. It's there so the odd few who take it OOC don't have IC grounds to stand behind to ruin the other person's life.
If everyone came to agreeable terms afterwards and walked away happy, we wouldn't need the rules.
The hostile actions rule was because people would exploit OOCly the idea that you aren't engaging the person until you attack, so they would cast all kinds of magic, safely under the rules, and then attack the person. If you see someone drawing a sword, casting spells, or even throwing out threats, that, to me, is PVP already, just not damaging.
The sundren rules evolved due to situations in game. What we would have early in Sundren history is this scenario.
Player A finds out something about player B, like he's evil or something. They run at the person in a fight. Player B wins and is an evil bastard. He could have easily just tossed the body in the sea and kept his secret. Player A, however, is still alive. Player A also created an OOC vendetta to spoil B's reputation and calls him bloodthirsty guy who tried to kill him and more!
^ This DID happen. Not once, not twice, but over and over. We didn't want people to just be permed in PVP, which is rarely fair enough to warrant it, so we made a rule "You get the crap beat out of you, you don't remember who beat the crap out of you and can't engage that person in PVP for a various amount of time."
We don't want people to fear PVP unreasonably. There isn't red tape because we as DMs don't want to see PVP. It's there so the odd few who take it OOC don't have IC grounds to stand behind to ruin the other person's life.
If everyone came to agreeable terms afterwards and walked away happy, we wouldn't need the rules.
The hostile actions rule was because people would exploit OOCly the idea that you aren't engaging the person until you attack, so they would cast all kinds of magic, safely under the rules, and then attack the person. If you see someone drawing a sword, casting spells, or even throwing out threats, that, to me, is PVP already, just not damaging.








Comment