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Second Sundering facts/faq for those not in the great Event

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  • Second Sundering facts/faq for those not in the great Event

    So it seems you had a blast - I can't wait to explore the new areas, and solve the mystery of I get access to the city!

    I'm a bit confused though. I had the impression that the update was mostly a cosmetic and historical one. Meaning that there's new and updated areas and the pace of time is represented in the world. Like there's a new kind of guard in sestra now

    But what of the mechanical changes?

    here's some of the things you can expect:

    - Two entirely new dungeons on both ends of the level spectrum
    - A completely re-envisioned Sundren-City from (under) the ground up, along with its own world map
    - All Encounters on Sundren redesigned to fall into combat categories of Common/Elite/Champion/Boss/Epic Boss, with color
    coding to easily identity difficulty and potential rewards
    - Encounters will require more diverse party composition, remaining challenging without alienating favorable styles of play (ie melee builds)
    - Less likelihood of encounters spawning on top of you, or running into another player's 'trash' spawns
    - Custom loot tables for all encounters that reflect creature difficulty (risk vs reward)
    - New equipment available in standard & faction stores
    - Completely new intro experience for starting characters
    - Rest zones become available only in Inns/Taverns, Faction HQs, and Temples (other small exceptions may apply, ie easter egg rest spots)
    - Personal player storage (the same as inns) becomes available at Faction HQs and the Temple of Waukeen
    - Additional custom content & architecture assets to further define a unique look and feel that differs from the NWN2 campaign
    - New low level quests to help mitigate excessive grinding to gain levels
    - Each and every zone in Sundren will be 'tweaked' to reflect the history and changes over the years, along with recent events
    - Many miscellaneous bugfixes
    This is rather extensive list - which looks great, but note the word some.Will there be an update log? I am well aware of the work put into this, and I hope I'm not coming across as needy. I know the greatest part of the update both in size and expectation is the story and the progression of Sundren. And I'm really looking forward to explore! But reading the kudos thread among others, leaves me slightly confused. Did the update bring new classes? Did some class-features change?
    My'athvin Simaryl - Elven Mhaornathil
    Mhaenal Ahmaquissar - Minstrel Knight

  • #2
    Yes, there were a lot of mechanics changes. Just go to create character and select paladin for the class, for example, and read all the new stuff there! It's awesome.

    Rogues and fighters got some nice stuff, too. As have a lot of other classes I believe.
    -Arcanist Josirah Caranos, Red Wizard of Thay

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    • #3
      A few of the classes have been updated to work with the current Pathfinder system. The changes can be seen when looking at the class description in game, but there are still a few things being updated and such.

      Once everything is good to go, we will for sure put a post of the changes that have been made.
      Originally posted by Satoshi
      Boobs > You. Cornuto: 0 Cat: 1
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

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      • #4
        Originally posted by Catastrophe View Post
        A few of the classes have been updated to work with the current Pathfinder system. The changes can be seen when looking at the class description in game, but there are still a few things being updated and such.

        Once everything is good to go, we will for sure put a post of the changes that have been made.
        This digitally good-natured pat on the back, and the reassurrance of my sanity goes a long way! Thanks!
        My'athvin Simaryl - Elven Mhaornathil
        Mhaenal Ahmaquissar - Minstrel Knight

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        • #5
          Wow...those changes to Fighters, Rogues and Paladins are immense.

          Fighters in particular get 46 extra skill points, +4 to hit, +4 to AC (assuming their Dex is reasonable), DR 5/-, increased crit multiplier and +2 threat range by level 20 :O That goes a long long way to putting them on an equal footing with casters. At killing, I don't think anyone can compete with them now.

          Rangers look pretty gimped in comparison to Fighter and Paladin now though. Fighters were already better archers, swordsmen, and had better AC than Rangers, and now have all of the above on top of that.
          UTC+8
          Yes, I realise my RP writing sucks. Just be thankful I keep it short

          Characters
          Thalanis Moonshadow

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          • #6
            They're not better archers if the Ranger is working with the right enemy. The Ranger also has HiPS, evasion, and superior movement speed, not to mention One Shot / Perfect TWF and Bane of Enemies if they hit epic.

            Also, I don't think that Fighters get +2 threat range.

            However, this does help to make Fighters the go-to class for standing in something's face and killing it, which is how it should be.
            Originally posted by Cornuto
            Glad everyone's being extra fucking ridiculous today.

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            • #7
              Fighters should have and now are the best fighters, Rangers should and are be best agsint there favoreted enemys. Rangers should never have been better at swords and armor then Fighters.
              Bram Drismon: Sundrens Centurio

              https://www.youtube.com/watch?v=Gz2GVlQkn4Q
              https://www.youtube.com/watch?v=Ndpryp2OlUQ
              https://www.youtube.com/watch?v=P1QUZzeZoPQ

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              • #8
                The Mines look AWESOME! Even with a trio of mutated elementals with blue names using you as a punching bag.

                Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                Also part of Frazer Fabrications are:
                Frazer Armories - focused on resale of prefabricated arms and armorments;
                Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                Theme: Stil Alive

                Grid vs. Squeegle, not Good vs. Evil

                Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                crafting tutorial.

                Unfortunate truths:
                Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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                • #9
                  Originally posted by Talleyman99 View Post
                  Fighters should have and now are the best fighters, Rangers should and are be best agsint there favoreted enemys. Rangers should never have been better at swords and armor then Fighters.
                  I was just pointing out that they were already better than Rangers at swords and armor (and even at archery...they can get all the same archery feats plus Greater Specialisation on top). Now they are...well, ridiculously better
                  UTC+8
                  Yes, I realise my RP writing sucks. Just be thankful I keep it short

                  Characters
                  Thalanis Moonshadow

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                  • #10
                    The mines are scary!

                    *spoilers below! focus your eyeballs or highlight text at your own risk*

                    The creatures there eat your magic. That's what Alyrian is supposed to do to them, not the other way around!

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                    • #11
                      I realize that it might take some time for the new 'new players' experience. But If I make a new character now, will I be able to choose homeland later? Right now I just spawn in the four winds inn
                      My'athvin Simaryl - Elven Mhaornathil
                      Mhaenal Ahmaquissar - Minstrel Knight

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                      • #12
                        Originally posted by Farmboy2003 View Post
                        I realize that it might take some time for the new 'new players' experience. But If I make a new character now, will I be able to choose homeland later? Right now I just spawn in the four winds inn
                        It's a bug, people are supposed to start in the Legion Chapterhouse HQ in the city but the event stuff is still moving them into the Second Wind, like most bugs it will get fixed, we are doing updates almost daily right now.
                        The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                        George Carlin

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                        • #13
                          Odd. I made a new character who spawned as desired in the Legion chapterhouse. There is an NPC who still does the Homeland dialogue, although he doesn't seem different from many other NPCs there.

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