I've noticed that some Drow seem to hunt in packs with someone invisible or in stealth mode scouting for them. One can only assume that they are hostile to their PC when they are running around (literally) in such a manner. Also letting them get close to your PC opens you up to a mobbing with backstab attacks and such. So attacking them on sight when they are sprinting around in such a manner seems like the logical thing to do.
Sadly, this isn't how PvP is supposed to work (according to the PvP rules anyway) as I'm supposed to wait for the Drow to surround me..intimidate me, do all sorts of nasty RP'ing and then I'm supposed to get swarmed by them and laid out like some sort of sacrifice to some spider loving goddess or something or taken prisoner or whatever.
In the wild west if you saw an Apache hunting party you either lit out for the hills or opened fire with your Winchester, or your scalp wound up decorating someones tipee.
I can understand why some lower level Drow characters feel harrassed, especially when they move through some of the chokepoint areas of the world and players take it as an opportunity to attack/harrass them, but out in the 'wild' areas with them obviously on the hunt I think they should expect to be attacked on sight by some folks, or see them run away, especially since they have deemed that player 'Hostile' as soon as he entered the area (meaning that they are obviously watching the player roster to see if any victims enter an area).
Perhaps a player should only deem another hostile when they both can see each other...
Or perhaps as soon as someone is deemed hostile they either send a Tell saying 'I'm hunting you' or 'What are you doing?' to find out what is up with the other player. I think this should fall upon the person going hostile first, to offer an explaination. Even if its just 'We're hunting'.
Most times I've been attacked I haven't seen any other players, but have noticed 3-5 people deeming me hostile. No tells, no explainations, nothing, then I see a group running towards me...should I attack? Or run? Attempt to roleplay or just fight? This causes a lot of problems for myself and others I've talked to as we want to RP, but by the same token don't feel like having to sit around for 4 minutes watching our corpses grow cold...
Perhaps having some new areas for the Drow and other 'evil' folks to start from might alleviate these problems. Say an Underdark outpost or abandoned graveyard or something that they could use as a starting area, with its own routes to various areas of the world. Heck it would be a lot of fun to go adventuring in these areas with folks from another faction. I also think it might make things easier on new PC Drow as they won't have to come face to face with hostile players as soon.
I played on PvP servers that had tokens for the various factions (these were awarded by the GM's or in some cases by doing quests). These tokens made guards of the other factions attack your PC on sight, which was fun when 'evil' folk would come to outposts and such and have the guards chase them off. It worked the other way too as 'good' folks were run off by guards around the other factions outposts. We would stage raids into these areas on quests and such and it was a lot of fun, it also allowed DM's to create quests that had players on both sides of the event doing things both for and against each other. We also wound up making deals with 'evil' players to have them save people for us as we couldn't enter their towns without alerting the watch, but they could..for a price.
I'm really enjoying this world, but I have noticed a high percentage of 'evil' races kicking around on it. This isn't neccessarily a bad thing, but, it will create problems as players will respond to them in ways that will not make everyone happy. If you get my drift.
Sadly, this isn't how PvP is supposed to work (according to the PvP rules anyway) as I'm supposed to wait for the Drow to surround me..intimidate me, do all sorts of nasty RP'ing and then I'm supposed to get swarmed by them and laid out like some sort of sacrifice to some spider loving goddess or something or taken prisoner or whatever.
In the wild west if you saw an Apache hunting party you either lit out for the hills or opened fire with your Winchester, or your scalp wound up decorating someones tipee.
I can understand why some lower level Drow characters feel harrassed, especially when they move through some of the chokepoint areas of the world and players take it as an opportunity to attack/harrass them, but out in the 'wild' areas with them obviously on the hunt I think they should expect to be attacked on sight by some folks, or see them run away, especially since they have deemed that player 'Hostile' as soon as he entered the area (meaning that they are obviously watching the player roster to see if any victims enter an area).
Perhaps a player should only deem another hostile when they both can see each other...
Or perhaps as soon as someone is deemed hostile they either send a Tell saying 'I'm hunting you' or 'What are you doing?' to find out what is up with the other player. I think this should fall upon the person going hostile first, to offer an explaination. Even if its just 'We're hunting'.
Most times I've been attacked I haven't seen any other players, but have noticed 3-5 people deeming me hostile. No tells, no explainations, nothing, then I see a group running towards me...should I attack? Or run? Attempt to roleplay or just fight? This causes a lot of problems for myself and others I've talked to as we want to RP, but by the same token don't feel like having to sit around for 4 minutes watching our corpses grow cold...
Perhaps having some new areas for the Drow and other 'evil' folks to start from might alleviate these problems. Say an Underdark outpost or abandoned graveyard or something that they could use as a starting area, with its own routes to various areas of the world. Heck it would be a lot of fun to go adventuring in these areas with folks from another faction. I also think it might make things easier on new PC Drow as they won't have to come face to face with hostile players as soon.
I played on PvP servers that had tokens for the various factions (these were awarded by the GM's or in some cases by doing quests). These tokens made guards of the other factions attack your PC on sight, which was fun when 'evil' folk would come to outposts and such and have the guards chase them off. It worked the other way too as 'good' folks were run off by guards around the other factions outposts. We would stage raids into these areas on quests and such and it was a lot of fun, it also allowed DM's to create quests that had players on both sides of the event doing things both for and against each other. We also wound up making deals with 'evil' players to have them save people for us as we couldn't enter their towns without alerting the watch, but they could..for a price.
I'm really enjoying this world, but I have noticed a high percentage of 'evil' races kicking around on it. This isn't neccessarily a bad thing, but, it will create problems as players will respond to them in ways that will not make everyone happy. If you get my drift.
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