Hello everyone!
I was thinking about this while waiting for the rest of my colleagues to arrive for a meeting, and my curiosity began to drool everywhere. Fortunately, I was able to pull together before the meeting started, but now I just have to know.
How do you choose feats/skills? Do you have a pre-determined build? Do you award your character skill points based on their experiences?
Here's what I do:
Once I have a character history, I choose skills and feats based off of that history. From then on, my skill and feat selections are done on a reactionary basis, to simulate how the environment and experiences actually shape the character.
It doesn't make for the most 'combat worthy' character out there. But that's why we network and make allies. And I find it incredibly rewarding roleplay-wise.
I was thinking about this while waiting for the rest of my colleagues to arrive for a meeting, and my curiosity began to drool everywhere. Fortunately, I was able to pull together before the meeting started, but now I just have to know.

How do you choose feats/skills? Do you have a pre-determined build? Do you award your character skill points based on their experiences?
Here's what I do:
Once I have a character history, I choose skills and feats based off of that history. From then on, my skill and feat selections are done on a reactionary basis, to simulate how the environment and experiences actually shape the character.
It doesn't make for the most 'combat worthy' character out there. But that's why we network and make allies. And I find it incredibly rewarding roleplay-wise.







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