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The Toolset Awaits You!

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  • The Toolset Awaits You!

    Hello everyone,

    I would like to have a moment of your time to point out that a community is run by its members. Every club, even a book club, ends up having a communal aspect where everybody at some point joins and enjoys the environment.

    That is when the next logical step often occurs where people begin trying to assist. A book club member might decide they will be the next person to suggest a book to read, for instance, or host the events. Another might consider putting up flyers on their nearby campus to inform prospective new members of their awesome book clubs.

    Now, these people might not have -experience- in what they are volunteering to do. Hell, the first few posters made might be written in Comic Sans with Word-Clipart pasted all over it. But they begin doing it so often, and trying to get better, that after a while, their posters become quite wonderful to look at.

    You all see where I'm going with this, I'm assuming. Here's a few frequent things I've recently heard when asking people to join the dev team.

    1. I'm awful with computers, I can't become a developer!
    You're not 'awful' with computers, you're behind one right now. The toolset was, in fact, designed for amateurs to be able to make reasonably-looking areas. You can learn!

    2. I'm awful with the toolset!
    When I became a DM in NWN1, I was entirely new to the DM client. In NWN2, they changed a ton of things. In both instances I invested some of my time to tinker around in a single player module to learn the tips and tricks. Hell, I'm still learning.

    There's fantastic tutorials out there, that can be found with a simple attempt at Googling. I'll guarantee you that after three hours you've built your first area. Another three and you've actually built your first -decent- area.

    From there on, you are good enough to begin 'learning on the job'. You can submit areas for review, get helpful feedback from other devs, and before you know it, your first area will hit the module.

    3. I don't think I'd be accepted onto the dev-team, the areas on Sundren are so gorgeous, I can't possibly equal that and be accepted.

    Really, any help is appreciated. Build areas that aren't all that fantastic - and you'll have done 75% of the required work to make the area ready for Sundren. An experienced Dev can then put in the finishing touches, and even from -that- you learn.

    Put in a submission of an area before assuming you won't be accepted.

    ----------------------
    I hope this has inspired some of you to pick up that toolset and just be daunted, for an hour or two. Soon enough, if you put in a little time and effort, you really will be building areas. Don't give up before you tried!

    - Chip.

  • #2
    What kind of area's is sundren looking for? I can spend some time to get rather savy with the Toolset, I can make just about any type of dungeon as I have been designing them for years for multiple campaigns of mine that I have and havent DMed yet. You name it I can cook it up. Since I will be going on Terminal leave from the Navy here next week ... I will have 75 days to learn and create what ever you'd like to see.

    (I'm open to suggestions from anyone, including the players. Though please keep in mind that I have yet to reach High level so I am not sure what is out there for High level content. Feel free to leave comments.)
    Last edited by Mournas; 07-12-2011, 11:04 AM.
    "Service to a cause greater than yourself is the utmost honor you can achieve."

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    • #3
      Question - How do I create a module with all the basic Sundren settings so that stuff created conforms to the way sundren is made? I would assume that adding the Sundren tlk to anything worked on in the toolset is a good idea? just so when it is baked it already has all the relevant properties of sundren?

      Of course I could just be talking out of my ass here.. it has been many years since I even thought about the tool set never mind opened it up. But while things in game are slow I might as well give myself something else to occupy my time while im sat here at work for 12 hours being bored to death.
      Until I can somehow magically discover, hitherto unknown, skills to make a nice looking sig pic to represent my main chrs -

      I primarily play Ignus Pyre and Smithy

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      • #4
        I think it's mostly a case of ensuring that all of the right haks are added to your modules properties, with the two .2da files topmost in the listing.

        That really should be about it, there's no general building module available, all the scripts and so on will get plugged in when the submitted work is added to the module proper (The scripts aren't avaiable openly).

        (I could be wildly wrong, but that's how it's been in the past)

        As for what we need - I'm sure we're happy to take most things! From mindblowing dungeons to lovingly rendered domesticity, it's all good. If it's something your starting out on then I'd suggest keeping it simple to start with, but if you see a niche on the server that you think needs filling, then go for it!
        It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
        Sydney Smith.

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