a few questions about paladins. My conceptions of them is still stuck in the 2nd ed paladins. So here are a few questions:
Firstly: Fear immunity: has this been interpreted too literally or the word "immune" used too liberally as a game mechanic?
Is it rather a case of being immune to fear effects? eg immunity to adverse negative statistical modifiers. Here is a defn of fear as defined by something like from GBX link he sent in another thread
Fear
Spells, magic items, and certain monsters can affect characters with fear. If a fear effect allows a saving throw, it is a Will save (DC 10 + ½ fearsome creature’s racial HD + creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). All fear attacks are mind-affecting fear effects. A failed roll usually means that the character is shaken, frightened, or panicked.
The implications for Paladins without fear are as much a disability / curse as it is a boon. They would need to be countinually assessing every situation for danger which i imagine would be quite a strain on the cognitive load. For most of us Fear keeps us safe from doing lots of stupid things. If anything i would think Paladins would also need a quite high intelligence and wisdom score to assess every situation, contingencies etc. which would decrease their performance.
The only stereotype i could think of was Data from star trek who had a positronic (?) brain or something. Could someone provide an exemplar of a paladin in terms of this stuff?
A paladin without fear can mean attributes such as bravery, valor, cowardice, can only be falsely ascribed by others. Emotions such as empathy, compassion, love, seem less genuine. Certainly, my second ed paladin's handbook makes reference to paladins overcming their fear, but then they didn't get the fear immunity power. hence my resistance to accepting the new WoC dogma if it be the case.
Secondly, this fear immunity, can it be automatically dropped? like a creature lowering their spell resistance. That would sit better with me.
Thirdly, during atonement does a paladin lose their divine abilities - one of which would be fear immunity? And how does one atone when all their business is supposedly the work of their god. Do they for instance hang out at a poor shop to study the human condition/ peel potatoes? or just get pout there and give 120% instead of the usual 110%. I am rather confused here.
IN conclusion
It just seems to me that paladins not experiencing fear would be as much of a liability as a boon. A disability as much as it is a strength. Certainly playing a human with NO insecurities requires, by me at least, a considerable leap of the imagination. I see huge difficulties for Paladins managing empathy, unintentional arrogance / haughtiness, and just plain lots of dead paladins. It reminds me of emotional leprosy.
Your thoughts appreciated
Firstly: Fear immunity: has this been interpreted too literally or the word "immune" used too liberally as a game mechanic?
Is it rather a case of being immune to fear effects? eg immunity to adverse negative statistical modifiers. Here is a defn of fear as defined by something like from GBX link he sent in another thread
Fear
Spells, magic items, and certain monsters can affect characters with fear. If a fear effect allows a saving throw, it is a Will save (DC 10 + ½ fearsome creature’s racial HD + creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). All fear attacks are mind-affecting fear effects. A failed roll usually means that the character is shaken, frightened, or panicked.
The implications for Paladins without fear are as much a disability / curse as it is a boon. They would need to be countinually assessing every situation for danger which i imagine would be quite a strain on the cognitive load. For most of us Fear keeps us safe from doing lots of stupid things. If anything i would think Paladins would also need a quite high intelligence and wisdom score to assess every situation, contingencies etc. which would decrease their performance.
The only stereotype i could think of was Data from star trek who had a positronic (?) brain or something. Could someone provide an exemplar of a paladin in terms of this stuff?
A paladin without fear can mean attributes such as bravery, valor, cowardice, can only be falsely ascribed by others. Emotions such as empathy, compassion, love, seem less genuine. Certainly, my second ed paladin's handbook makes reference to paladins overcming their fear, but then they didn't get the fear immunity power. hence my resistance to accepting the new WoC dogma if it be the case.
Secondly, this fear immunity, can it be automatically dropped? like a creature lowering their spell resistance. That would sit better with me.
Thirdly, during atonement does a paladin lose their divine abilities - one of which would be fear immunity? And how does one atone when all their business is supposedly the work of their god. Do they for instance hang out at a poor shop to study the human condition/ peel potatoes? or just get pout there and give 120% instead of the usual 110%. I am rather confused here.
IN conclusion
It just seems to me that paladins not experiencing fear would be as much of a liability as a boon. A disability as much as it is a strength. Certainly playing a human with NO insecurities requires, by me at least, a considerable leap of the imagination. I see huge difficulties for Paladins managing empathy, unintentional arrogance / haughtiness, and just plain lots of dead paladins. It reminds me of emotional leprosy.
Your thoughts appreciated
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