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Monk Item Level Req

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  • Monk Item Level Req

    Does anyone know as in is 100% sure if an item with a requirement of 5levels of Monk will be able to be worn by a 4monk2cleric1sacred fist? Or will you have to have 5 levels of pure monk?
    "Service to a cause greater than yourself is the utmost honor you can achieve."

  • #2
    Pure monk. Sacred Fist levels do not stack for the purposes of kit requirements. I know this first hand.

    Cheers!
    Last edited by ManUtd4Ever; 06-15-2011, 11:35 AM.
    Cheers!

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    • #3
      It's too stop those cheesy powerbuilders who take one level of monk and still get those items.

      The audacity.
      Originally posted by ThePaganKing
      So, the roguethree bootlickers strike again.

      Comment


      • #4
        Aye we have all done it in our careers i am sure. Nothing to be ashamed of.

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        • #5
          Originally posted by Kaizen View Post
          It's too stop those cheesy powerbuilders who take one level of monk and still get those items.

          The audacity.
          Quite right, quite right. ***Irony***
          "Half the lies they tell about me aren't true."
          Yogi Berra

          Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
          http://www.sundren.org/wiki/index.php?title=Main_Page

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          • #6
            Well, that sucks, but good to know ...
            "Service to a cause greater than yourself is the utmost honor you can achieve."

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            • #7
              It actually is not powerbuilding, but the way the build is for sacred fist. You can do it a number of ways, with most of them not having enough monk to actually use most of the monk kit. My Sacred Fist is 18th level and has 7 levels of monk right now. He will top out at 9 monk if he makes 20th.

              You could say the same for many classes/presige classes on Sundren.

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              • #8
                Well my build will be 11Monk/2Cleric/7Sacred Fist. Which will be able to use all the items but ... the fact of the matter is I was going to go 4monk2cleric7sacred fist then 7 more into monk. It just means I have to not so conveniently go 4monk>2cleric>1Monk>7Sacred Fist>6Monk. Get that 11th level of monk to get Greater Flurry of Blows.
                "Service to a cause greater than yourself is the utmost honor you can achieve."

                Comment


                • #9
                  The monk items were put into the module to support monks who forego convenient builds by not taking advantage of all the awesome stuff that's offered by various (prestige) class combinations. A sacred fist can stand his ground perfectly fine without the extra gear. The fact that you have this dilemma proves that it works.

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                  • #10
                    Originally posted by Kaeldorn View Post
                    The monk items were put into the module to support monks who forego convenient builds by not taking advantage of all the awesome stuff that's offered by various (prestige) class combinations.
                    This is very informative to me. Thank you. When I first began playing on Sundren I noted there were two primary ways to secure advantaged gear. The first was via the crafting system and the second via a faction store. **Note. I am not discounting the role loot items play in game. Merely, I am recognizing that these drops are rarely better than +1 and almost never better than +2 IMO.**

                    The crafting system was absolutely level as it enabled any character of any class to pursue the appropriate items and support, e.g. tailoring, enchanting, armor smithing, etc. Most importantly, it was possible to identify the items that were needed to craft what you wanted.

                    The faction stores were a little more nebulous. First off it is not common knowledge which stores has the most ideal gear. This makes complete sense as this is a Role Playing Server. Our characters should be determined by our desires / abilities to RP and not by which alignment or deity provides access to the best kit. IF you picked the appropriate factions *cough - Exigo - cough* then you are more likely to access nice kit. Access to reputation points made or broke this particular approach.

                    Recently the developers added a third option. I call this the purest approach. Swashbucklers, Monks, Barbarians, and Rouges now all have access to seriously nice kit outside of the crafting system or faction stores. Well done development staff. This approach is more costly in the sense of face value, but about right when you conside the relative cost and time necessary to secure reputation points.

                    What I did not know until the referenced post was provided was why... Why single out specific base classes for access to absolutely ideal kit? I thought perhaps it was because there weren't enough Swashers in game... or pure monks, and this was way to get the player community to consider playing these types of classes.

                    I get it and I think its great. I am happy to learn this is by design. There was a time when I was scratching my head wondering whether this was designed to enhance Sundren and encourage purest, or because some senior characters wanted access to nicer gear.

                    If the intent is to impact the types of characters people play in Sundren in the future and to forego or discourage convenient builds, then I encourage the development of more purest kit in game for other classes.

                    I may even play one in the future if the kit outweights the advantages of prestige classes... IMO of course.

                    Cheers!
                    Cheers!

                    Comment


                    • #11
                      Something like the Sacred Fist already gives extra attack damage, etc. The idea of the gear requiring a pure monk is that way the SF/Monk with the gear won't be better than just a plain Monk with the gear. Both builds are viable.

                      The SF Monk can't use the more high-end monk gear, but they get other abilities and powers that give them the edge.

                      The monk may lack the extra SF powers, but they also have better gear choices.
                      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                      George Carlin

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                      • #12
                        I've seen some other gear on the server that caters to pure Melee classes that have a tough time, and I really like them. Alot.

                        However, some of the other prestige classes for the pure melee classes still have a tough time - I speak of duelist/weapon faster/frenzied beserker and other non-caster oriented PrCs, of course.

                        Maybe some gear can be introduced for them, that aren't as strong as the 'pure' melee gear, but something a little above par then what is currently available to them.

                        Well, maybe the duelist gear can be good - cause they suck.
                        Originally posted by ThePaganKing
                        So, the roguethree bootlickers strike again.

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