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  • #16
    Give it a chance before you hate it.
    Originally posted by Saulus
    Stop playing other shitty MMOs and work on Sundren, asshole.

    Comment


    • #17
      Heh, yeah. That line works every time. Right, blurry?

      Also, big fan of the changes, though the improvement of Persistent Spell is curious. Does no one get how ridiculous persistent haste is?
      Originally posted by Cornuto
      Glad everyone's being extra fucking ridiculous today.

      Comment


      • #18
        Especially on a party of dual wielders
        "Half the lies they tell about me aren't true."
        Yogi Berra

        Learn things:http://forgottenrealms.wikia.com/wiki/Main_Page
        http://www.sundren.org/wiki/index.php?title=Main_Page

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        • #19
          Originally posted by roguethree View Post
          Heh, yeah. That line works every time. Right, blurry?
          Originally posted by ThePaganKing
          So, the roguethree bootlickers strike again.

          Comment


          • #20
            Originally posted by roguethree View Post
            Heh, yeah. That line works every time. Right, blurry?

            Also, big fan of the changes, though the improvement of Persistent Spell is curious. Does no one get how ridiculous persistent haste is?
            If we feel we need to we can always block haste from being a persistent spell again.
            The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

            George Carlin

            Comment


            • #21
              Sorry for your trepidation, Yevelian. I am willing to hear out your concerns, in PM if you wish to air them. The staff really has put forth a huge effort to discuss and address major issues with fun and balance across the server. Like my associate has said, give these changes a shot.

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              • #22
                Like button? Will we also have a wiki update to reflect these changes?

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                • #23
                  Very nice job by the staff on this update. The vitality system sounds great. Also, the whole ressurection sickness, although being a nuisance to those who die, is a very good idea. Anything to make dying less appealing is a good thing in my book.

                  How soon will these updates go in to place?

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                  • #24
                    *Marcus's personality pops out* All I can say is... Horns?
                    My to-be toon:
                    Shafiq Al-Mawt: Zakharan myrkulite.

                    My tomb of old toons:
                    Cruven Schlachten - Blood Reaver of Garagos, Blackwood Company Elite, Hellstrom Head of Security
                    Marcus Waynard- Horned Harbinger, fear his best bud Frank!... and Jim, Bob, Sue, and Jane...
                    Davlamin Frostfoot - Frosty Snowflake, the Frozen Fist of Auril, sworn enemy of the Second Wind fire pit.


                    Click here to see the full image of my avatar, by Algido.

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                    • #25
                      Wow. I can see a lot of planning and consideration has gone/is going into this. It is appreciated.

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                      • #26
                        This makes me very happy.
                        Running across the mountains, attacking with an oversized scalpel, cometh Helga Great-Wyrm! And she gives a mighty bellow:
                        "Brace yourself, oh human speck of dust! You are made of meat and I am very hungry!"

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                        • #27
                          Everything sounds great except Resting. Should be able to make a camp anywhere, but that's just my 2 cents.
                          I am Midian Dark

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                          • #28
                            Are there going to be any rest areas scattered around in dungeon areas? Because I'm 100% positive there are areas where it takes so long to get though that even the highest level caster's extended spells will wear off.
                            My to-be toon:
                            Shafiq Al-Mawt: Zakharan myrkulite.

                            My tomb of old toons:
                            Cruven Schlachten - Blood Reaver of Garagos, Blackwood Company Elite, Hellstrom Head of Security
                            Marcus Waynard- Horned Harbinger, fear his best bud Frank!... and Jim, Bob, Sue, and Jane...
                            Davlamin Frostfoot - Frosty Snowflake, the Frozen Fist of Auril, sworn enemy of the Second Wind fire pit.


                            Click here to see the full image of my avatar, by Algido.

                            Comment


                            • #29
                              Originally posted by AsuraKing View Post
                              Are there going to be any rest areas scattered around in dungeon areas? Because I'm 100% positive there are areas where it takes so long to get though that even the highest level caster's extended spells will wear off.
                              Sorry I have to say you made me lol for a second. No there are not going to be any rest areas in dungeons.

                              Persistent spell, and wands of course will be more useful, and partying with melee who don't rely on spells of course helps.

                              Unfortunately believe it or not, yes you will probably not have enough spells to remain 100% fully buffed the entire time. But that doesn't mean you will run out of spells either.

                              These are all things we have considered, please have a bit more faith.
                              The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                              George Carlin

                              Comment


                              • #30
                                "Sorry I have to say you made me lol for a second. No there are not going to be any rest areas in dungeons.

                                Persistent spell, and wands of course will be more useful, and partying with melee who don't rely on spells of course helps.

                                Unfortunately believe it or not, yes you will probably not have enough spells to remain 100% fully buffed the entire time. But that doesn't mean you will run out of spells either.

                                These are all things we have considered, please have a bit more faith." Saulus

                                Kudos to this.. I think this is needed it will balance out the power of the classes, Mak it more like PnP play where you cant just rest in the middle of a conflict. I cant wait till these changes take hold.
                                Active Characters
                                Hashart Datton- Marshal of the Black Hand
                                Oliver Ironhide- Guardian
                                Lynk Frost-Champion of Bane
                                Dorin Hammond- Scout
                                Seith Ronson- Master of War
                                "A system of morality which is based on relative emotional values is a mere illusion, a thoroughly vulgar conception which has nothing sound in it and nothing true."
                                Socrates
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