Along with the obvious loot from encounters and drops, I'll be going over areas to address concerns of difficulty.
To help facilitate this I may be requesting players to get involved. While level 3 - 5 areas I believe need to be easily soloed, areas above this may need to have parties.
The goal is to work out issues with not only creature difficulty but their party make up. I'm specifically looking to target parties of less power-built concepts.
If you already know issues with areas off the top of your head please let me know in detail. Something like "Mossdale is too hard" doesn't tell me why. I can look at an NPC and say "A fighter should be able to handle this", but knowing if it's the combination of spawns, situations, maybe two spawn groups overlapping, etc, is important.
As I finish the new spawn system I'll need data on these things in order to facilitate the difficulty and reward expected for an area.
To help facilitate this I may be requesting players to get involved. While level 3 - 5 areas I believe need to be easily soloed, areas above this may need to have parties.
The goal is to work out issues with not only creature difficulty but their party make up. I'm specifically looking to target parties of less power-built concepts.
If you already know issues with areas off the top of your head please let me know in detail. Something like "Mossdale is too hard" doesn't tell me why. I can look at an NPC and say "A fighter should be able to handle this", but knowing if it's the combination of spawns, situations, maybe two spawn groups overlapping, etc, is important.
As I finish the new spawn system I'll need data on these things in order to facilitate the difficulty and reward expected for an area.






Comment