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Final ruling on Palemasters please

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  • Final ruling on Palemasters please

    This has become a hot topic between a bunch of us as there are numerous thoughts on the matter, can we please use this to discuss it so that we can get a final answer.

    Undead Graft: Pale masters perform horrific operations upon themselves, replacing one of their arms with a supernaturally animated undead apendage. This undead arm can perform several debilitating touch attacks

    This to me states you are adding a undead peice of you there fore should be subject to being accounted for as being undead in some way. If we cast heal on you it should affect you in some form, You have indeed a undead body part which would react.
    Favorite quote : "Lets see..if they were children, Cirion would be pulling mara's pigtails , Os would be drawling on walls and Grom would be playing with matches."

  • #2
    It's a little more complicated then that, I think.


    In any case, Palemasters have it tough regardless, with the 1/2 spellcasting progression and all. Another 'negative' modifier just kills the PRC for the select few who take it.
    Originally posted by ThePaganKing
    So, the roguethree bootlickers strike again.

    Comment


    • #3
      I say that if Pale Masters are to receive full RP consequences of appearing undead, then they should receive all of what they were given in PnP. Having all the consequences with not even half of the class' intended benefits is just meh imo.
      "Kaeldorn hates players." -Albert Einstein


      Originally posted by DM Cornuto
      Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

      Comment


      • #4
        Originally posted by Lollercide View Post
        I say that if Pale Masters are to receive full RP consequences of appearing undead, then they should receive all of what they were given in PnP. Having all the consequences with not even half of the class' intended benefits is just meh imo.
        Agree.
        James Arrow: Potion Vendor

        Comment


        • #5
          Final ruling on Pale Masters?

          Personally, I don't see a need to rule anything. Pretty sure it's already coded and put in place and I'm pretty sure it's a faint aura.

          If people want to drag a Pale Master in and say "This guy has an undead aura!" you'll be hard pressed to get anyone to care.

          "He looks alive to me."

          You may as well start arresting people for having evil auras.

          "I know he's going to break a law eventually!"

          I don't think anyone who detects a palemaster with a faint aura should care too much. If you guys want to, it's up to you, but considering the arm has no soul, isn't extending life, and only does what the palemaster commands it, you'll be hard pressed to even get someone like Kelemvor to care.

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          • #6
            Originally posted by GodBeastX View Post
            If people want to drag a Pale Master in and say "This guy has an undead aura!" you'll be hard pressed to get anyone to care.
            It's rarely a case of people 'dragging' the Pale Master in, instead opting towards stomping his dick in the dirt via PvP, which happens quite often to the Pale Master(s) of the server.

            Originally posted by GodBeastX View Post
            You may as well start arresting people for having evil auras.

            "I know he's going to break a law eventually!"
            The same about undead auras apply to this. While not everyone does it, a large handful of (high levels) players have killed solely for them being evil, without them creating an evil act on that character yet, currently hasn't even schemed an evil act on that character, and/or even break the law.

            While I do not think this constitutes Detect Undead needing a ruling, if there were a ruling, it would either greatly help or hurt the few players who are Pale Masters.
            "Kaeldorn hates players." -Albert Einstein


            Originally posted by DM Cornuto
            Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

            Comment


            • #7
              About Palemasters 'not functioning according to PnP': their current implementation works according to the 3.0 version. Probably just because Obsidian thought "oh, let's just use what we already have from NWN1 and move on."

              A 3.5 Pale Master is a better spellcaster, but they lose the natural +6 to AC. Which is not insignificant.

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              • #8
                Gunna smite 'em anyway. Just to be safe.
                "Was I your knight in shining armor? The apple of your eye? Or just a step, another step to climb?"

                Comment


                • #9
                  Originally posted by TakenByTheStormX View Post
                  Gunna smite 'em anyway. Just to be safe.

                  you sure you're not 11B, like me?
                  Originally posted by ThePaganKing
                  So, the roguethree bootlickers strike again.

                  Comment


                  • #10
                    *Shifty eyes*
                    "Was I your knight in shining armor? The apple of your eye? Or just a step, another step to climb?"

                    Comment


                    • #11
                      I'm sure palemasters would rather lose the +6AC and have another 4 levels of spellcasting...
                      I am death, come for thee. Surrender, and thy passage shall be... quicker.

                      Comment


                      • #12
                        Originally posted by Kaeldorn View Post
                        A 3.5 Pale Master is a better spellcaster, but they lose the natural +6 to AC. Which is not insignificant.
                        They also lack the +4 STR mod from grafting the hand.

                        The DCs on their touch attacks also scale with their PM level and CHA mod in 3.5. They also get a more diverse pool of touch attacks to pull from.

                        The AC gained in NWN2 was instead Arcane Spell Failure reduction when wearing armor in PnP.

                        And, as you said, the Pale Master is a much better spellcaster. The same progression as an Eldritch Knight, in fact (spell progression every level but the first).

                        And I agree that these are pretty significant!
                        "Kaeldorn hates players." -Albert Einstein


                        Originally posted by DM Cornuto
                        Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

                        Comment


                        • #13
                          I've been playing a Palemaster for a couple of months now, and I can vouch for the class sucking ass. The RP potential for the class is awesome, but I'm essentially KoS for anyone with detect undead (regardless of whatever ruling is or isn't made - people are still going to read what they want to into having a faint aura of undeath). It just makes it worse that in those PvP instances, my character just isn't capable of holding his own in PvP. He's level 15, and hasn't even got access to level 6 spells yet like a level 11 wizard does.

                          Palemaster is an extremely frustrating class to play, hence why no-one ever plays them.
                          Lorlen Locke: "Amazing how the righteous commit acts of tyranny and terror almost as beautiful as our own under their banner of "good". We merely call a spade a spade."

                          "If you can't learn to do something well, learn to enjoy doing it poorly."

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                          • #14
                            l2powerbuild bard palemaster, fag
                            "Kaeldorn hates players." -Albert Einstein


                            Originally posted by DM Cornuto
                            Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

                            Comment


                            • #15
                              Smiting is too upclose and personally.

                              It's best done from afar, with maximum collateral damage.

                              13b ftw.


                              Although, on topic...

                              Palemaster seems to be functional as it is. If anything, I'd hand 'em brownie points for playing a Palemaster instead of going vampire. Hell, going Palemaster when you could just go Vamp is like...

                              Opting to work for 1mil, instead of recieving an inheritance of 1mil >.>

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