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  • Some upcomming changes and some clarification

    Alright, there's a few things coming down the pipe that will change and a few things that need some clarification and reasoning.

    Detect Undead

    Something that has confused people has been Detect Undead. I forgot to update the spell description when I changed the spell.

    Quite literally this shoots out a 30 meter CONE in front of you that requires you to focus on the area for 3 rounds to discover undead. This is not a radar for undead but something that gathers aura information. This is intentional.

    The change brought the spell in line with P&P and made it a little harder to detect character slike vampires or NPCs that may be undead.

    However, a change will be made further to remove the text "You detect no undead here." and instead it will only report when you get an aura. Upon casting a little message will appear explaining that.

    Detect Good/Evil

    This will also be brought in line with P&P rules, much like detect undead. This will help to be able to use it on NPCs that aren't hostile as well as on PCs and such.

    This is NOT a metagaming tool. I repeat, you are FREE to use it as a paladin/blackguard as much as you want. That's the reason for it!

    They have a code to uphold and much of it revolves around their alignment opposites. Blackguards should not be chilling with good people any more than paladins should be kicking it with evil people. I understand you want to have fun and interact with the whole of the server, believe me, I do. However, this is something you sign up for playing these classes.

    Please be aware, however, of how your sponsoring god expects you to behave as a paladin. If it's unclear, I had posted some information from the Forgotten Realms books on the matter in some thread and can post it again.

    Sending

    This has quite literally become a problem in the PVP environment of Sundren. To me it's become an IC way of people being able to cause inescapable metagaming. I've seen, for example, sendings go out (Which is fine) telling people of enemies and fights, and people arriving on scene quite often to dispense justice. This isn't acceptable and trivializes the travel times on the server.

    As such we've been reviewing possible changes to the mechanics of the spell to enforce more fair play policy and less gank mentality. One possible change may be that all sendings have a delay before delivery, thus people will be unable to act upon them until recieved.

    Invisibility

    This is mainly my own issue with it. I'm kind of sick of being spammed with SOMETHING IS MOVING OVER HERE! So a change will be that a server message will be sent to those who actually HEAR the invisible person and not a floating message.

    Anti-Vampire Items

    Due to people RPing this constantly, there will be items added in that can be used against vampires as expected in P&P.

    Garlic, for example, can be brandished against undead and give a temporary fear aura to the player against vampires only, however, will incur some small penalities to social skills (you'll stink like garlic) and such.

    Holy Symbols will also be able to stay off vampires they are used against in similar fashion.

    I'll probably also be inserting a method of being able to use a stake on disabled or held vampires.

    These changes may seem like they are for PCs, but we'll be introducing some NPCs that will require these objects.

    HOWEVER, in light of these changes, the flesh to stone spells and such will no longer work upon vampires or undead as specifically explained in P&P rules. And vampires will no longer become pale skinned to get rid of some of the metagaming that people have done and admitted to.

    The Dark Advent Crypt

    I've gotten reports the ghosts in particular are too difficult in the crypt so I'll be nerfing them to be easier for new people.

    New Encounter System

    I'm hard at work trying to flush out a new encounter system which will allow us to place, QUITE LITERALLY, random encounters in areas. No, I don't mean you step on a spot and trigger it, I mean you may be walking around and random creatures spawn to attack you at different times. Some examples:

    Viridale forest will have mossclaw, animals, even undead at night spawn on you.

    Roads may have bandits that randomly decide you're a good target.

    We want to add more flavor to how people interact with environments and make things feel less artificial. We also find people specialized in abilities they never get to use because dungeons of their level don't provide that specific encounter, such as spirit shamans barely running into elementals.

    Hopefully this system will benefit everyone. And also, it'll allow us to generate more in depth quests and stories for areas since we will have much greater control over what spawns and when.

    Conclusion

    As always suggestions are appreciated and your feedback does help us make a better server. So ideas, keep them coming! But look at the dead horse list in the suggestion forum before you make them. People don't seem to do this.

  • #2
    Originally posted by GodBeastX
    And vampires will no longer become pale skinned to get rid of some of the metagaming that people have done and admitted to.

    Is this metagaming?

    People with hoods and masks are generally distrusted/looked upon with suspicion, because people with hoods and masks put daggers in peoples backs.

    Vampires with pale skin have been raising/scaring the hell out of people, so in turn, the people distrust anything that might resemble anything remotely vampire-ish. ie, pale skin, creepy aura, ridiculously good looks.

    Unless the pale skin Vampire thing is just for fluff reasons, and isn't really a 'true' vamp thing - then just ignore that.

    Everything else? Solid, much appreciated GBX.
    Originally posted by ThePaganKing
    So, the roguethree bootlickers strike again.

    Comment


    • #3
      *Starts a slow clap*
      Originally posted by Saulus
      Stop playing other shitty MMOs and work on Sundren, asshole.

      Comment


      • #4
        Originally posted by GodBeastX
        Detect Undead

        Something that has confused people has been Detect Undead. I forgot to update the spell description when I changed the spell.

        Quite literally this shoots out a 30 meter CONE in front of you that requires you to focus on the area for 3 rounds to discover undead. This is not a radar for undead but something that gathers aura information. This is intentional.

        The change brought the spell in line with P&P and made it a little harder to detect character slike vampires or NPCs that may be undead.

        However, a change will be made further to remove the text "You detect no undead here." and instead it will only report when you get an aura. Upon casting a little message will appear explaining that.
        Will you also be changing this spell so it doesn't detect Palemasters as undead? That one's caused a couple of entertaining mistakes
        I am death, come for thee. Surrender, and thy passage shall be... quicker.

        Comment


        • #5
          Originally posted by Kaizen View Post
          Is this metagaming?

          People with hoods and masks are generally distrusted/looked upon with suspicion, because people with hoods and masks put daggers in peoples backs.

          Vampires with pale skin have been raising/scaring the hell out of people, so in turn, the people distrust anything that might resemble anything remotely vampire-ish. ie, pale skin, creepy aura, ridiculously good looks.

          Unless the pale skin Vampire thing is just for fluff reasons, and isn't really a 'true' vamp thing - then just ignore that.

          Everything else? Solid, much appreciated GBX.
          I havn't banned anyone for it, so obviously it a mixed truth. Yes, people should think pale people could be a vampire. The problem is, OOCly people KNOW people are vampires because they suddenly become pale.

          Honestly, they shouldn't even become pale to begin with. Hence why I'm just removing this. Anyone who has a vampire and wants to lose the paleness is free to request it, but for the future, people will just stay the same.

          Comment


          • #6
            Originally posted by GodBeastX View Post
            Honestly, they shouldn't even become pale to begin with. Hence why I'm just removing this.
            Roger. Adds a more creepy/scary factor. good shit.
            Originally posted by ThePaganKing
            So, the roguethree bootlickers strike again.

            Comment


            • #7
              YAY!!!! No more "Something's moving over here" spamming!


              Oh, and I'm with Kaizen on the paleness thing for Vamps.
              My to-be toon:
              Shafiq Al-Mawt: Zakharan myrkulite.

              My tomb of old toons:
              Cruven Schlachten - Blood Reaver of Garagos, Blackwood Company Elite, Hellstrom Head of Security
              Marcus Waynard- Horned Harbinger, fear his best bud Frank!... and Jim, Bob, Sue, and Jane...
              Davlamin Frostfoot - Frosty Snowflake, the Frozen Fist of Auril, sworn enemy of the Second Wind fire pit.


              Click here to see the full image of my avatar, by Algido.

              Comment


              • #8
                Originally posted by Darkened Skies View Post
                Will you also be changing this spell so it doesn't detect Palemasters as undead? That one's caused a couple of entertaining mistakes
                That's not a mistake at all. The spell detects undeath AURAS. Pale Masters quite literally cut off an arm and attach an undead limb to their body to gain their powers. They DO have an undead aura. The caster will notice it's always faint.

                Sometimes that isn't clear in NWN2 is Pale Masters are actually wanna-be undead. The P&P requirement for one is that you lock yourself in a room with an undead and survive for a day with them. Then you start emulating them and even get an undead girlfriend/boyfriend pet. They're really twisted.

                It's not a "necromancer" wizard like alot of people think.

                Comment


                • #9
                  GBX you are the best. <3
                  Originally posted by Satoshi
                  Boobs > You. Cornuto: 0 Cat: 1
                  Originally posted by Cornuto
                  Glad everyone's being extra fucking ridiculous today.

                  Comment


                  • #10
                    Originally posted by GodBeastX

                    Garlic, for example, can be brandished against undead and give a temporary fear aura to the player against vampires only, however, will incur some small penalities to social skills (you'll stink like garlic) and such.

                    Holy Symbols will also be able to stay off vampires they are used against in similar fashion.
                    Will the fear effects be dispelled if the person brandishing the item takes hostile actions against the vampire?

                    Originally posted by GodBeastX
                    HOWEVER, in light of these changes, the flesh to stone spells and such will no longer work upon vampires or undead as specifically explained in P&P rules.
                    Where is that specifically explained? To my knowledge, the only limitation on Flesh to Stone is that the creature must have flesh, which vampires do indeed have.
                    James Arrow: Potion Vendor

                    Comment


                    • #11
                      The invisibility fix is awesome! The random encounters will be great - hopefully more 'bad things' spawn at night than in the daytime, too!

                      Thanks for all your hard work GBX!

                      Comment


                      • #12
                        Undead count as objects and not creatues for the sake of the spell, do to the fact it works on living beings and gives a fort save.

                        It's not literally making true stone and you actually can't cast it on a steak which is what an undead would be for the spell.

                        Comment


                        • #13
                          Will the undead aura begin at level 1 for pale masters? It'd be nice for there to be a little consequence for taking one level in it just for the ac boost.
                          It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                          Sydney Smith.

                          Comment


                          • #14
                            Looks pretty amazing!
                            "You're only given one little spark of madness. You mustn't lose it." - Robin Williams

                            Comment


                            • #15
                              Looks good. Although ideally, the detect spells would only consider a character as 'focusing' if they pressed a button or something. It's still fairly cheap to just get a free check if you're standing around talking to people. Definitely a huge improvement over the ridiculous tracking feature, however.

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