Hello, I would like to ask what do you think about killing as a solution of problems. I have to admit, that I play the evil guys, but even though I think I am an angel in comparison to some "good" guys, who act like murdering machines.
If my toon as a poor thin girl says something, what could make somebody angry, the answer .. no I am not exaggerating .. ends in 80 percent in the try to kill or killing my toon. Seriously most of you guys, good or bad, would look like poor sociopathic murderers in the eyes of ordinary people. I can't even remember, when anybody tried to use the itimidate skill, instead of killing me. Actually I strongly believe I was intimidated only once and it was the goblins in the Sharan hills
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The second thought is using killing vs. subdual in PvP. There are situations, when it is perfectly logic - guy pursues a vampire, is killed in PvP, her friends find her body and resurect her with the help of the priestess. Perfect, flawless.
On the other hand, you meet guy, she kills you because you said some stupidity or for whatever reason, you return from the hell, but because you do not remember what happend, yep amnesia, you can't take a lesson from such a killing and it could end in circles. If the killed guy would be only subdued in such a conflict, she would remember everything and she would know - tadaah you've learned your lesson.
Also being killed in some situations is for the story .. odd. I was killed by a guy, I thought he was friendly to me, but I did not remember it of course. What to do the next day when we'll meet? Either he acts like anything happens and we have good relationships again, because I don't remember it, so I don't care, or he suddenly acts like my enemy, but I'm confused and not aware why. Odd.
Sometimes good aimed slap could be pretty reasonable solution of such a conflict. So what do you think about it? Shouldn't be death the last solution and not the only and first?
If my toon as a poor thin girl says something, what could make somebody angry, the answer .. no I am not exaggerating .. ends in 80 percent in the try to kill or killing my toon. Seriously most of you guys, good or bad, would look like poor sociopathic murderers in the eyes of ordinary people. I can't even remember, when anybody tried to use the itimidate skill, instead of killing me. Actually I strongly believe I was intimidated only once and it was the goblins in the Sharan hills
.The second thought is using killing vs. subdual in PvP. There are situations, when it is perfectly logic - guy pursues a vampire, is killed in PvP, her friends find her body and resurect her with the help of the priestess. Perfect, flawless.
On the other hand, you meet guy, she kills you because you said some stupidity or for whatever reason, you return from the hell, but because you do not remember what happend, yep amnesia, you can't take a lesson from such a killing and it could end in circles. If the killed guy would be only subdued in such a conflict, she would remember everything and she would know - tadaah you've learned your lesson.
Also being killed in some situations is for the story .. odd. I was killed by a guy, I thought he was friendly to me, but I did not remember it of course. What to do the next day when we'll meet? Either he acts like anything happens and we have good relationships again, because I don't remember it, so I don't care, or he suddenly acts like my enemy, but I'm confused and not aware why. Odd.
Sometimes good aimed slap could be pretty reasonable solution of such a conflict. So what do you think about it? Shouldn't be death the last solution and not the only and first?

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