What constitutes a faction area? Is it any area where there are members of your faction stationed? Or is it a specific part of the hold where your faction has it's main power?
I throw this out to the general public because I believe (I'm happy to be cleverly and pleasantly debated with good humour and civility) that certain factions have to large an area where some PC's are considering it their "right to defend".
The veritas have 4 (5 if you include the bunker, which is still accessible in the right circumstances I believe). Anyone in the AA would have about 6 (Sestra, The two temple, the Barracks, and Corps HQ).
The problem I see is that there are certain areas that are needed for general movement from one area to another that are infested with a faction. Should that really be considered a Faction zone? As it stands (if you hadn't guess, I'm talking about the Cartel
) they have 8 zones (I might have missed one or two, but I think that's about right. There are certain areas where 7-10's go where they'd get hosed by high level faction members in a few rounds; We had a debate about the Veritas before, and they've been tweaked. I just want to know what the general feeling is of what should be considered acceptable "hunting" grounds in your faction area.
I throw this out to the general public because I believe (I'm happy to be cleverly and pleasantly debated with good humour and civility) that certain factions have to large an area where some PC's are considering it their "right to defend".
The veritas have 4 (5 if you include the bunker, which is still accessible in the right circumstances I believe). Anyone in the AA would have about 6 (Sestra, The two temple, the Barracks, and Corps HQ).
The problem I see is that there are certain areas that are needed for general movement from one area to another that are infested with a faction. Should that really be considered a Faction zone? As it stands (if you hadn't guess, I'm talking about the Cartel

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