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  • Orcs are monsters

    I noticed today that orcs are allowed to just run around normally as long as they get registered. I strongly think that orcs should be kill on sight, and it should only be half orcs and a few other races who use this registration process. Orcs are monsters and if someone chooses to play one then they should play them as a monster. Orcs shouldn't be able to run around in a civilised place freely.

    Maybe not make them kill on sight, but at least make it so they can't get 'registered' and run aroung like normal.
    Rafi Sayf: 'Vhat!? You vant a piece of Rafi!? Very vell!'

  • #2
    If I might suggest: the registration act was enacted IC. So, if your character feels strongly about it, you could advocate for such IC. Your character might petition and make his concerns known.

    But since this registration act is part of established lore, I don't think much should be done through OOC means.

    I hope you don't take that offensively. Just my suggestion.

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    • #3
      Sundren as far as ive seen are alot mroe tolerant towards Monstrous creatures then many other places in Faerun

      At least thats what ive assumed

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      • #4
        Originally posted by Biohazard89 View Post
        Sundren as far as ive seen are alot mroe tolerant towards Monstrous creatures then many other places in Faerun

        At least thats what ive assumed
        Hm well if it is, is there a particular reason?
        Rafi Sayf: 'Vhat!? You vant a piece of Rafi!? Very vell!'

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        • #5
          Originally posted by Khalon View Post
          Hm well if it is, is there a particular reason?
          Average IQ is lower in Sundren
          UTC+8
          Yes, I realise my RP writing sucks. Just be thankful I keep it short

          Characters
          Thalanis Moonshadow

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          • #6
            Originally posted by Khalon View Post
            Hm well if it is, is there a particular reason?
            I would probably say that for the same reason that it's been said in other ways for other things. Sundren is very much like the wild west.... a village in the middle of Indigineous country (Native American, Indian for those that aren't terribly PC) wouldn't be alarmed to see people trading of all races, nor would they be terribly alarmed (compared to city folk back out east) to see wild animals wandering around.

            When things are uncivilized and untamed, people accept a few more things than they might otherwise. Just my thoughts on the matter anyway.
            Bree - Bookkeeper and diplomat of Exigo.

            Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
            Cybil Gelley (Retired)
            Perry Turnipfodder - aspiring talent, happy chronicler.

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            • #7
              Strange being that the North has seen centuries of war with Orc-kind hmm?

              But as TyrannyofDistance rightly said you could always try to petition against it IC'ly, It would make for some great roleplaying. I know at least one of my characters would sign for it!
              Originally posted by roguethree
              If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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              • #8
                I being one of said orcs, I have to admit it's a bit far fetched. I was expecting to get hung at any moment. Kudos to whatever DM(s) had the forberance not to, along with the players who were present.

                We're slowly coming to a set of ground rules for playing them, I think. For example, we've decided (among us 3 orcs) that healing potions are "feel good mushrooms" and that we just harvest them "off in the woods somewhere" rather then going into a town.

                Until such as a time as an orc vendor appears, it is going to require alot of OOC actions to play them I think. My character in particular is curious about humans and stupid enough to go along with pretty much anything, so it is making interaction (the point of any roleplay server) a tad easier.

                Yus! My is Rub Grumm!

                PS: The oscar goes to Sergeant Graham of Exigo camp for much comic relief.
                Anders Cain, Human Ranger & Cynic
                Airathel VeGeer, Human Bard & Seductress
                Justine Muyr, Human Combat Medic & Tormite
                Yaster Colt, Human Wizard & Madman

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                • #9
                  I don't feel that orcs should be tolerated. Orcs have raided and ambushed..well, everyone, pretty much since the dawn of time. They are the canon enemy in D&D, and just about every fantasy setting. When people think of baby-eating monsters, they should be thinking orcs. Elves in particular should regard orcs with ruthless hostility. I mean, there's even an orc-hunting PRC for elves IG!

                  I understand that not everyone would want to have to risk PvP at all times. If that's the case, then *don't play a monstrous race.* Orcs are one of many universally hated races in Faerun, and should be RP'd as such.

                  As far as the whole registration business, I really don't get it. It feels like a flimsy excuse to give players the opportunity to shop/perform quests freely. I'm not a fan of this. 9/10 times, my orc would *never* go into a city. That last 1/10 counts for raiding and general orc nastiness, not to create fair trade with the weak humans.

                  Rather than come up with far-fetched RP excuses for my orc to wander into town, I've simply asked players to ignore me while I'm there. While it's not the most artful way of getting around it, I have yet to receive any complaints. There's simply nowhere to sell loot/upgrade gear otherwise.

                  My orc, and most orcs according to lore, would never wander into town. Hell, they wouldn't get closer than a few feet to the town gate if they tried! If I were a legion guard, who hears tales and reports coming from Sestra and Viridale all the time about the vicious orcs, I would fire without hesitation at an approaching orc.

                  I'd prefer to have an orc/monstrous trader available, maybe along with some quests, but I'm not going to petition the staff when, as far as I can tell, there are only three to five orc noobs getting started on the server.

                  For more lore concerning Gray Orcs:
                  http://www.wizards.com/default.asp?x=dnd/ex/20030301a

                  FR Wiki on orcs in general:
                  http://forgottenrealms.wikia.com/wiki/Orc

                  General Orc knowledge (a variety of different games are linked, but there's some good DnD stuff):
                  http://www.orcs.ca/

                  And as far as going against the registration, my orc was OOC summoned by a friend to get his papers. Unsure what the purpose of it was, I went. Shortly thereafter, I threw away the papers IC and encouraged other orcs to do so IC. Orcs are generally chaotic evil brutes with little use for treaties beyond "this is my cave/woman/slave/hunting ground. You come here, I smash you." They almost universally live in fear of bigger, stronger orcs, and their religious leaders.

                  EDIT: If there's a reason why orcs are tolerated, I'd love to hear it. I'm not sure what year the server takes place, but if it's maybe after Many-Arrows is established, I can *kind of* understand the registration law. Even then, not all orcs are Many-Arrows orcs. In fact, I'm not even sure if Many-Arrows trades/negotiates with other kingdoms.
                  Sago Trumperstomper--Halfling Bandit (retired)
                  Hraligar Brittlefist--Dwarven Superiority Advocate
                  Kraz't Goretusk--Goretusk Tribe Chieftan

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                  • #10
                    As far as I know the registration process was put into effect before gray orcs were a playable race and really hasn't gotten a second look since then as the gray orc population was hovering around one to zero.

                    Registration makes sense for half-orcs. I'd think it'd be exceedingly rare to see a true orc walking freely and without hassle.
                    Last edited by Cornuto; 05-29-2010, 01:17 PM.
                    Originally posted by Saulus
                    Stop playing other shitty MMOs and work on Sundren, asshole.

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                    • #11
                      Good to know, thanks!
                      Sago Trumperstomper--Halfling Bandit (retired)
                      Hraligar Brittlefist--Dwarven Superiority Advocate
                      Kraz't Goretusk--Goretusk Tribe Chieftan

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                      • #12
                        Another factor may be that some players in town areas are hesitant to initiate conflict or make threats they can't carry through using the combat mechanics.

                        PvP without DM involvement is frowned upon in areas with NPC's, as per the server rules on the wiki. This is also good sense, as neutral NPC's can behave unpredictably in a fight. With the general rebalancing of the world in Sundren I expect that some of them may have a surprisingly high number of Hit dice.

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                        • #13
                          *makes a mental note to put Orcs back on Fullgrin's menu*

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                          • #14
                            Originally posted by Intrepid42 View Post
                            Another factor may be that some players in town areas are hesitant to initiate conflict or make threats they can't carry through using the combat mechanics.

                            PvP without DM involvement is frowned upon in areas with NPC's, as per the server rules on the wiki. This is also good sense, as neutral NPC's can behave unpredictably in a fight. With the general rebalancing of the world in Sundren I expect that some of them may have a surprisingly high number of Hit dice.
                            A good point, but my thing is that no orc would travel into a city unless he's imprisoned, dead, or with a horde of other orcs for some good ol' fashioned urk raidin'. Orcs are tribal nomads, and live or die based on the strength of the clan and it's resources. Unfortunately, there are no clans at the moment where orcs can support each other and get supplies. At least, none that I know of.

                            I think the easiest solution for orcs is to simply be considered OOC while selling/upgrading gear when in cities. *IF* there's a consistent orc playerbase, maybe a monstrous/evil vendor can be added somewhere in the wilds.

                            I wouldn't mind starting a player initiative with a proper tribe, where all the PC orcs can band together freely, and barter with each other. Unfortunately, my highest level orc is built on the orc scout concept, and is not built to be a leader by any standards, but especially not to orc standards. He recently bullied another orc into acting like a proper orc, but I did it more to try and reinforce typical orc RP than to set him up as a true leader.

                            The other thing, of course, would be that there would need to be enough interested individuals who log enough as their orcs to make it worthwhile, not to mention behavior during "raiding" season.
                            Sago Trumperstomper--Halfling Bandit (retired)
                            Hraligar Brittlefist--Dwarven Superiority Advocate
                            Kraz't Goretusk--Goretusk Tribe Chieftan

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                            • #15
                              Originally posted by 07paul87 View Post
                              A good point, but my thing is that no orc would travel into a city unless he's imprisoned, dead, or with a horde of other orcs for some good ol' fashioned urk raidin'. Orcs are tribal nomads, and live or die based on the strength of the clan and it's resources. Unfortunately, there are no clans at the moment where orcs can support each other and get supplies. At least, none that I know of.
                              The city of Phsant in Thesk has a large number of orcs living and working peacefully within in its borders. They are part of the orcs that helpes defeat the Tuigan horde that invaded those lands.

                              While that might or might not mean anything for Sundren it shows that orcs or not kill on sight all over Faerun. Of course course Sundren has its own lore but seeing Orcs in a trading post might not be a big thing as long as they dont cause any trouble.
                              Currently playing:


                              Bree Merrymar: Paladin of the Wayward Wardens

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