Based on input in other thread we're going to be moving to a gameplay ruling as follows:
- Players may capture other players if the target is subdued, surrenders. If the players simply want to RP the capture themselves, for killing, interrogation, or robbing, they may do so without DM intervention. PCs cannot capture people for permanent executions or permanent jailing unless all parties consent to the outcome in this case. It'll be up to players involved but we encourage people to be realistic with these situations.
Some guidelines people should consider in their RP for captures:
* Use Rope vs. Escape Artist (Use Rope DC is increased by 5 if player was subdued or helpless). You cannot automatically tie people up and expect the rope to hold.
* Slight of Hand vs. Spot
* Bluff / Diplomacy vs. Sense Motive
* Intimidate vs. Character Level
* Also consider where you're dragging a person in from. Going miles to Sundren City jail or similar can have a great deal of reasons why you may not be able to take that person in.
We don't make an absolute ruling on skill rolls due to the nature of them and modifiers involved, but please respect skill points people have put into these skills when determining reaction.
- We will be working on more automated jailing systems so people aren't left to rot in prisons if they shouldn't be in long, but for now DMs will handle releases and bounties, etc.
- Capitol crimes and/or executions will proceed at DM discretion. Players will be able to use Signus items to have extraordinary luck in escapes or interventions against death. This may not be supernatural in origin, but something may happen to escape a dire situation.
- Permakilling will essentially vanish from the server. It will now be considered "Death without a viable corpse". In D&D it's near impossible to actually permakill someone and we want to represent this in game. Therefore we will be implementing a True Resurrection spell for level 9 clerics. Anyone dead in any form, plane, or reality can be brought back to life in the material world. This will have a LARGE cost associated with it (Yet to be fully determined) which may include experience, gold, or some resources, and it will definitely include a willing God to bring them back. The willing god is the most important part and up to DM discretion. Most people will be fine, but the idea is we don't want Torm worshipers raising Banites, or Banites raising Talosians, etc. Yes, even past permakilled people may be returned.
- Raise dead is being considered to having a permanent CON negative associated with it. Most people use resurrection anyway so it's not really an issue but we're considering this concept now.
- Every jailing may not lead to a trial depending on circumstances (As per Laws of Sundren) however, all evidences, witnesses, and information will be considered when distributing outcomes to captures. Just because you're brought in for murder doesn't mean you'll be believed to have murdered someone at the end of the day.
Out hopes are that this will remove the idea of ineptness in appearance that escapes and similar situations incur as well as lessen the fear of permakilling that everyone has on their shoulders. It may not be 100% ideal to every situation, but we feel this is the best course of action for today.
Note: Please don't discuss the other thread in this thread It was closed for a good reason.
- Players may capture other players if the target is subdued, surrenders. If the players simply want to RP the capture themselves, for killing, interrogation, or robbing, they may do so without DM intervention. PCs cannot capture people for permanent executions or permanent jailing unless all parties consent to the outcome in this case. It'll be up to players involved but we encourage people to be realistic with these situations.
Some guidelines people should consider in their RP for captures:
* Use Rope vs. Escape Artist (Use Rope DC is increased by 5 if player was subdued or helpless). You cannot automatically tie people up and expect the rope to hold.
* Slight of Hand vs. Spot
* Bluff / Diplomacy vs. Sense Motive
* Intimidate vs. Character Level
* Also consider where you're dragging a person in from. Going miles to Sundren City jail or similar can have a great deal of reasons why you may not be able to take that person in.
We don't make an absolute ruling on skill rolls due to the nature of them and modifiers involved, but please respect skill points people have put into these skills when determining reaction.
- We will be working on more automated jailing systems so people aren't left to rot in prisons if they shouldn't be in long, but for now DMs will handle releases and bounties, etc.
- Capitol crimes and/or executions will proceed at DM discretion. Players will be able to use Signus items to have extraordinary luck in escapes or interventions against death. This may not be supernatural in origin, but something may happen to escape a dire situation.
- Permakilling will essentially vanish from the server. It will now be considered "Death without a viable corpse". In D&D it's near impossible to actually permakill someone and we want to represent this in game. Therefore we will be implementing a True Resurrection spell for level 9 clerics. Anyone dead in any form, plane, or reality can be brought back to life in the material world. This will have a LARGE cost associated with it (Yet to be fully determined) which may include experience, gold, or some resources, and it will definitely include a willing God to bring them back. The willing god is the most important part and up to DM discretion. Most people will be fine, but the idea is we don't want Torm worshipers raising Banites, or Banites raising Talosians, etc. Yes, even past permakilled people may be returned.
- Raise dead is being considered to having a permanent CON negative associated with it. Most people use resurrection anyway so it's not really an issue but we're considering this concept now.
- Every jailing may not lead to a trial depending on circumstances (As per Laws of Sundren) however, all evidences, witnesses, and information will be considered when distributing outcomes to captures. Just because you're brought in for murder doesn't mean you'll be believed to have murdered someone at the end of the day.
Out hopes are that this will remove the idea of ineptness in appearance that escapes and similar situations incur as well as lessen the fear of permakilling that everyone has on their shoulders. It may not be 100% ideal to every situation, but we feel this is the best course of action for today.
Note: Please don't discuss the other thread in this thread It was closed for a good reason.
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