There's alot of development piling up that needs to be done. So people may not see me in game very much DMing, but that doesn't mean I'm vanished!
Some upcomming map related things revolving around me:
* Necropolis full explorable complete with awesometastic systems
* Crypt of Colibrus fully explorable, with more awesometastic bosses and fun
* Finishing the land holdings of Veritas.
* Finishing the second stage of Argyle Keep
Some systems that are being done:
* Respawning/Dynamic traps
* New variable spawn systems, such as different creatures at different times
* Random loot containers with random locks/traps, etc.
* Refactoring of crafting system to be less complex, more intuitive, and completely fleshed out.
And a great deal more. We're trying to get you guys more enjoyable pass times in game.
Also, if anyone has mapping skill, we have soooooooo much that is planned that could do with some helping hands. We obviously have a level of quality we try to maintain in Sundren, but if you think you gots talent hit us up. We have pleeeeeenty of ways we want to expand Sundren.
Some upcomming map related things revolving around me:
* Necropolis full explorable complete with awesometastic systems
* Crypt of Colibrus fully explorable, with more awesometastic bosses and fun
* Finishing the land holdings of Veritas.
* Finishing the second stage of Argyle Keep
Some systems that are being done:
* Respawning/Dynamic traps
* New variable spawn systems, such as different creatures at different times
* Random loot containers with random locks/traps, etc.
* Refactoring of crafting system to be less complex, more intuitive, and completely fleshed out.
And a great deal more. We're trying to get you guys more enjoyable pass times in game.
Also, if anyone has mapping skill, we have soooooooo much that is planned that could do with some helping hands. We obviously have a level of quality we try to maintain in Sundren, but if you think you gots talent hit us up. We have pleeeeeenty of ways we want to expand Sundren.
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