In response to a recent thread where availability of craft/profession skills was being discussed, I wanted to gather opinions on this question.
The original intent was to build up on the division of class skills made in the original NWN2 game, so that noone would easily get all the skills to become a completely self-reliant crafter. Though fatigue should already cover this issue for a large part.
When it's being considered anyway, I'll immediately throw in Knowledge skills. It would make sense if someone's personal background and interests would decide what fields they studied in. I could easily see a young rogue stealing books on the planes if he had some fascination with otherworldly phenomena and stories about demons and angels, for instance.
I want to keep the class skill division as it is on prestige classes as they are already more specialized and defined, which means they still have to spend double points to increase cross-class skills.
Thoughts?
The original intent was to build up on the division of class skills made in the original NWN2 game, so that noone would easily get all the skills to become a completely self-reliant crafter. Though fatigue should already cover this issue for a large part.
When it's being considered anyway, I'll immediately throw in Knowledge skills. It would make sense if someone's personal background and interests would decide what fields they studied in. I could easily see a young rogue stealing books on the planes if he had some fascination with otherworldly phenomena and stories about demons and angels, for instance.
I want to keep the class skill division as it is on prestige classes as they are already more specialized and defined, which means they still have to spend double points to increase cross-class skills.
Thoughts?
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