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Healing kits in the middle of combat?

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  • #16
    Personaly, I'd say healing kits should be removed, and replaced with a tool. Healing kits actually heals your character, even though you dont have any magical healing abilities. Which does to me at least, seem a bit wierd.

    A healing tool could be a small thingy that you use on another player, if it succeeds(on a dc 15 heal check), the player should be stabilised. It could even be so that you could continue to use it untill your friend is up to possitive hp(1), and then rendering it useless.

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    • #17
      Originally posted by Giant Moth View Post
      Personaly, I'd say healing kits should be removed, and replaced with a tool. Healing kits actually heals your character, even though you dont have any magical healing abilities. Which does to me at least, seem a bit wierd.

      A healing tool could be a small thingy that you use on another player, if it succeeds(on a dc 15 heal check), the player should be stabilised. It could even be so that you could continue to use it untill your friend is up to possitive hp(1), and then rendering it useless.
      In a sense, I agree.. If i'd to offer a suggestion it'd be making kits useable in out of combat situations only, and that it can Stabilize, Cure poison and cure diseases (by various herbs and the like). I'm sure whoever plays Clerics would readily agree.

      This would also make more use of potions which would, once crafting gets on, be useful for those that crafts alchemical items

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      • #18
        Originally posted by Soulbadguy View Post
        I totally agree.

        Well its funny Aki , cause your character and my character were walking in the forest.. My character got her arse kicked by a swift swing from the chief and you healed her with a kit. I got up and kept fighting. I did , however take a couple rounds and acted as if she was getting her wits back together before battling again. However you healed her while a mob had you surrounded.

        You didn't complain about that did you?


        And Ichbin.. Please do not go around telling people in the server that they are acting retarded ( even if you are not pointing anyone out) or being Jack asses.
        I don't agree with you that there are loads of horrible players on this server..

        To my knowledge it seemed that there a group of wonderful players at the festival on saturday and everybody was great.

        That is what starts hostilities..

        That goes for all you jerk offs... i mean.. folks..
        Right, Im sry. Im just getting fustrated with 'certain' ppl... and no, I dont think Im perfect...fact I do bend rules here and there. I would 'like' to think though, that I treat other players fairly at least in a RP sense. I dont go out-of-bounds and metagame just to be mad at someone or get back at em...like certain ppl.

        ...ok...Im done...Im sry.
        Last edited by Jhiroth; 03-20-2007, 01:09 PM. Reason: Removed reference to player criticism.

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        • #19
          How is it "magical" to know how to wrap a wound so it does not bleed, or set a broken bone, or pop a shoulder back into place? One can easily say that the act of doing one of these things stops the injury and that the body's natural ability to heal itself takes over afterwards.

          As a player of a cleric, I don't view healing kits as my enemy... yet. What I do view as silly is when I approach someone to offer healing (which of course prompts roleplay) and the reply is: "Nah I'm fine." *Person then hits the R-key and rests.*
          Keenan - who is she?

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          • #20
            Originally posted by VanillaRose View Post
            As a player of a cleric, I don't view healing kits as my enemy... yet. What I do view as silly is when I approach someone to offer healing (which of course prompts roleplay) and the reply is: "Nah I'm fine." *Person then hits the R-key and rests.*
            Yeah, that ticks me off big-time! If your around other ppl, let em heal you, its their way of wanted to RP with you and be nice. If they dont (or if everyone else is resting)...then you can rest. I think thats not too hard to ask.

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            • #21
              Why....they are fine right now as they are. Ask a barbarian or pure fighter who gets ambushed in pvp/pve. I am a cleric and I still use healing kits. Rp them how you would like but to me a healing kit is not magical it is some sort of herb/compress that helps stay the bleeding that can occur during battle. Really I think some people read way to far into a game. This is suppose to be fun for everyone..I know when I was lvl 1 it sure was hard for me to stay alive with just my cleric spells alone. And now even at lvl 5 I find it very hard to keep enough of them available for long fights. I understand there are those uber grinders that reached lvl 10 before the change of rules and they will have available many more spell slots than the rest of us..but this should not hurt the community as a whole..should it?

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              • #22
                Clerics are much better served by memorizing all the buffing spells they can, than using healing spells on everyone else. With the real time nature of the game and how little heal spells actually do, I don't see playing a spell healer cleric as a realistic option.

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                • #23
                  Originally posted by Giant Moth View Post
                  Personaly, I'd say healing kits should be removed, and replaced with a tool. Healing kits actually heals your character, even though you dont have any magical healing abilities. Which does to me at least, seem a bit wierd.

                  A healing tool could be a small thingy that you use on another player, if it succeeds(on a dc 15 heal check), the player should be stabilised. It could even be so that you could continue to use it untill your friend is up to possitive hp(1), and then rendering it useless.
                  So then why would anyone put a single point into the heal skill ever? I fail to see how this improves things, rather than simply nerfing it. Correct me if I am wrong please.
                  Virsing Etorix - blood thirsty axe for hire.

                  Faderiel Rashedwa - singer, dancer, noble.

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                  • #24
                    I don't mind so much the use of kits in PvP or Battle.

                    You know what bothers me? *grins*
                    You (Drow glowiness, whatevers) talking to the sage, bartering with him, and then telling me that I'm metagaming because I see/hear you bartering. I didn't say anything, you just snapped at me. When you barter with someone you talk about prices, you hand over items. It's visual. It's not like I was going to attack you anyways. Unless the Sage is dirty, and underhanded, part of the unknown black market; trading with drows and what have you for untold items. ;P

                    Everyone breaks the rules sometimes. Even the rules that arn't there, everyone has their own little RP no no's that other people do. Just the other day a human was walking around telling people that he's older than some elves. Apparently he has an amulet that allows him to live longer. I read in the rules that making up spells/items/powers like psionics (etc.) were not allowed. So I just called him crazy, and then promptly logged so I didn't actually say anything to hurt his feelings for his roleplay.
                    You shouldn't even be able to barter with him at all. >
                    -That- is grossly OOC to me.

                    As for clerics using healing spells in combat. My CMW spell on my level 3 cleric heals almost 30 hp. /blinks That's a lot of HP, I'd say. And it's free healing, that doesn't cost 30-40 gold a pop.

                    When I don't let other people heal me. I am either going to heal myself. Or rest soon. Or my character is wary of thieves, and as a cleric is healing you, or someone is using bandages, they can steal from you. It's simple. Not every character is going to be like "Oh hi, I love everyone, do anything you like!"

                    Just my two cents on the whole thing.

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                    • #25
                      Originally posted by VanillaRose View Post
                      How is it "magical" to know how to wrap a wound so it does not bleed, or set a broken bone, or pop a shoulder back into place? One can easily say that the act of doing one of these things stops the injury and that the body's natural ability to heal itself takes over afterwards.

                      As a player of a cleric, I don't view healing kits as my enemy... yet. What I do view as silly is when I approach someone to offer healing (which of course prompts roleplay) and the reply is: "Nah I'm fine." *Person then hits the R-key and rests.*
                      QFT. This aggravates the crap out of me. Most of the time this is all my character does is wander around healing people (Vicho mostly ).
                      Thom Grinwell: A man lost in the world and inside his own mind.
                      ------------------------------------------------
                      Avatar is a pretty good indication of what Thom looks like on a bad day.

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                      • #26
                        I'm personally with GiantMoth on this "Cheating Kits" should ideally be replaced with a tool to stabilize wounds and nothing else. Yup, it's wrapping bandages, putting a broken bone back in place, etc, which heals no single hit point, just stops you from losing more That's what Heal is supposed to do, the adaptation is just to please the hack&slashers, but were not in that group, right?

                        As for the question "why would anyone put points in Heal", well, that's typical min-maxing thinking. "Anyone" would put skill points because it suits the character's RP. Or at least that's how it should be, yeah?

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                        • #27
                          Originally posted by Frosty View Post
                          When I don't let other people heal me. I am either going to heal myself. Or rest soon. Or my character is wary of thieves, and as a cleric is healing you, or someone is using bandages, they can steal from you. It's simple. Not every character is going to be like "Oh hi, I love everyone, do anything you like!"

                          Just my two cents on the whole thing.
                          I don't mind at all if people refuse healing. It's not a question of having everyone trust each other. My point is that there is little to no roleplay involved with it. If I approach someone, offer aid, and they refuse - I would like to see a *looks wary and distrustful at Aerlyn* or somesuch that is appropriate. Then I can roleplay to try and overcome that obstacle and more roleplay is generated.

                          There is nothing left to do when a person simply hits rest... except, of course, walk away and try to find someone who actually wishes to roleplay.
                          Keenan - who is she?

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                          • #28
                            Originally posted by OzmaDarkheart View Post
                            QFT. This aggravates the crap out of me. Most of the time this is all my character does is wander around healing people (Vicho mostly ).
                            Why do you think we put rest timers in?

                            I'm rating this thread an E for Effectively wasting my reading eyes

                            Healing kits are fine, learn 2 kill.

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                            • #29
                              Originally posted by Dark presence View Post
                              Clerics are much better served by memorizing all the buffing spells they can, than using healing spells on everyone else. With the real time nature of the game and how little heal spells actually do, I don't see playing a spell healer cleric as a realistic option.

                              If you actually RP a healer instead of a frontliner that is not the case at all. If you stand NEXT TO or IN FRONT OF the up front meleers, then sure, you will get beat up, but that's not what healing clerics usually do, you can stand well behind them and keep them alive with healing spells. I've seen some of the best RPed clerics do this regularly, and people will always ask them to join parties, much more so than the ones that buff themselves up and wade into melee when there are other natural meleers around.

                              Now if you're talking a battlepriest of tempus or some such, that's a different story obviously.

                              On the issue of nerfing healing kits to be more like PnP (stablizing, treating infections/disease/poison), you're talking about what the HCR ruleset mod was about. If you want to get technical about it, heal kits aren't supposed to restore HPs, that's something only magic and rest can do in DnD, so either these heal kits (which actually don't exist in PnP iirc) are magical, or they really shouldn't restore HP. Setting a broken bone or mending a wound with bandages does not instantly restore the wounded person's health/strength/stamina unless again, there's magic involved; that seems to make sense. If this is implemented, I've no objections and it will make the game more closer to PnP and will slow the game's combat pace (along with it grinding) down, which is not a bad thing.

                              However, there are other issues that will need to be modified besides the kit itself if such a change is made... I'd say leave it as it is until the kinks are worked out in more important areas. Keep in mind, potions and healer classes will suddenly become exponentially more valuable, which isn't a bad thing; just keep in mind it will be a change that has some far reaching impact, including the economy: heal kit drops are relatively common; good cure potions are fairly rare, which means it'll become a significant gold sink that people will have to spend on and/or healers become more popular- again, not necessarily a bad thing at all, except for ONE serious problem I can foresee; clerics (and to a lesser degree druids etc) have the most abundant amount of healing with spontaneous casting and with the current short rest timers, if they choose to grind they will be the richest PCs by FAR in no time at all. I've seen this enough times on NWN1 PWs to know this is a no brainer.

                              In other words, it's a change that has more consequences than people might expect.
                              PC - Corwin Eska'las (Sun Elf pursuing the dream of becoming a Bladesinger)

                              Alt PC - Brevin Smoothands (meticulously groomed half orc bard swashbuckler... sort of... sings great, less fighting)

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                              • #30
                                Originally posted by Ichbin View Post
                                Yeah, that ticks me off big-time! If your around other ppl, let em heal you, its their way of wanted to RP with you and be nice. If they dont (or if everyone else is resting)...then you can rest. I think thats not too hard to ask.
                                I think I'm the one who did this too you unless there's been more. Basically it's not because I know the R-button is at my disposal, but rather that I play my character rather macho, and don't want to accept help from a stranger, but I can see how it may seem, and I'm sorry about that 8)
                                Janil - Halfling Archer

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