I am pleased to announce my week of work has paid off and players (Once server updates) will find themselves knee-deep in demons from the abyss and the scourge they bring to the keep and surrounding areas. This area is being released in two parts. This update will include three locations players can hack through demonic taint. A future update will include the keep interior itself.
The first update is intended for players 14 to 17. The final update will be 18 to 20. I HIGHLY recommend bringing Cold Iron weapons and Paladins (Or at least enough UMD to cast bless weapon) or you will be a sad duck as the demon DR harms your face. I'm sure once players play through it I'll be rebalancing encounters anyway.
Argyle Keep History
Some of you may have knowledge local or history. So this may be information you'd be aware of.
Argyle Keep was the home to a wealthy and powerful man by the name of Frederick Argyle. This man had a great many dealings within the valley of Sundren from commercial to political. There are those who whisper he may have even had criminal dealings. Despite his best efforts, he died never realizing his goal to gain a title of nobility from the Sundren courts for whatever reasons.
Years after his death, his son Octavius Argyle, completed construction of a strange tower within the lands, squandering the wealth of his family. Some say he had grown bitter at the Sundren lands for denying his father his right to be named of noble stature and threw in his lot with a few underhanded wizards.
Not long after it's completion, demons emerged from within the Keep, taking the minds and souls of the few people who chose to reside near the keep. No one knows how or why.
When news of this had spread, no man with any sense dare trek so far into the mountains to see for himself the demons and risk his soul. Only the most brave of heroes dare walk within the accursed lands of Argyle Keep and the handful that return speak of demonic possessions and utter horrors.
Summoning Changes
Summon Creature will yield different results for different casters. Druids will notice minimal change (except the shadow mastiff has been removed). Wizards, bards, and clerics now have alignment-based summons similar to the Summon Monster spell of PnP.
More Enemy Changes
We've used player feedback to retool some of the enemies you face. Some are tougher, but most should be a little easier.
The first update is intended for players 14 to 17. The final update will be 18 to 20. I HIGHLY recommend bringing Cold Iron weapons and Paladins (Or at least enough UMD to cast bless weapon) or you will be a sad duck as the demon DR harms your face. I'm sure once players play through it I'll be rebalancing encounters anyway.
Argyle Keep History
Some of you may have knowledge local or history. So this may be information you'd be aware of.
Argyle Keep was the home to a wealthy and powerful man by the name of Frederick Argyle. This man had a great many dealings within the valley of Sundren from commercial to political. There are those who whisper he may have even had criminal dealings. Despite his best efforts, he died never realizing his goal to gain a title of nobility from the Sundren courts for whatever reasons.
Years after his death, his son Octavius Argyle, completed construction of a strange tower within the lands, squandering the wealth of his family. Some say he had grown bitter at the Sundren lands for denying his father his right to be named of noble stature and threw in his lot with a few underhanded wizards.
Not long after it's completion, demons emerged from within the Keep, taking the minds and souls of the few people who chose to reside near the keep. No one knows how or why.
When news of this had spread, no man with any sense dare trek so far into the mountains to see for himself the demons and risk his soul. Only the most brave of heroes dare walk within the accursed lands of Argyle Keep and the handful that return speak of demonic possessions and utter horrors.
Summoning Changes
Summon Creature will yield different results for different casters. Druids will notice minimal change (except the shadow mastiff has been removed). Wizards, bards, and clerics now have alignment-based summons similar to the Summon Monster spell of PnP.
More Enemy Changes
We've used player feedback to retool some of the enemies you face. Some are tougher, but most should be a little easier.
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