I did some searching and didn't find any information on this (although I can be accused of not looking hard enough) but I was wondering, what exactly are the rules concerning permanent character death?
My primary concern is player vs. player perma-death. I understand that in player conflicts there can be "in character" reasons that your opponent should not be coming back (such as dumping your opponent's body into lava, turning them to stone and hiding them somewhere, etc etc.) but to me, such things seem entirely unfair and almost a form of abuse.
The last thing I would want, would be to dump months of real time, effort, fun, and RP into my character, only to "permanently die" because I got jumped by a group of my player enemies and they decide to try and RP that they are completely getting rid of me.
I bring this up because lately, I have noticed that there seem to be bands of Banites roaming around and sometimes getting the drop on lone good guys, or tricking unassuming good guys into ambush. I have no issue with this; it's clever and intelligent. I have no issue with RPing getting captured and suffering at the hands of my captors because it can create great future RP. What I don't want, is for them to decide that they are going to turn me to stone and get rid of my character. Such a thing would actually deter me from wanting to participate in player vs. player conflicts.
So whats the scoop exactly?
My primary concern is player vs. player perma-death. I understand that in player conflicts there can be "in character" reasons that your opponent should not be coming back (such as dumping your opponent's body into lava, turning them to stone and hiding them somewhere, etc etc.) but to me, such things seem entirely unfair and almost a form of abuse.
The last thing I would want, would be to dump months of real time, effort, fun, and RP into my character, only to "permanently die" because I got jumped by a group of my player enemies and they decide to try and RP that they are completely getting rid of me.
I bring this up because lately, I have noticed that there seem to be bands of Banites roaming around and sometimes getting the drop on lone good guys, or tricking unassuming good guys into ambush. I have no issue with this; it's clever and intelligent. I have no issue with RPing getting captured and suffering at the hands of my captors because it can create great future RP. What I don't want, is for them to decide that they are going to turn me to stone and get rid of my character. Such a thing would actually deter me from wanting to participate in player vs. player conflicts.
So whats the scoop exactly?





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