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People need to kill their mobs. ><

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  • #16
    Originally posted by Zoberraz View Post
    The Viridale forest has a spawn point for gnolls and goblins just when you enter. They are meant to be there.

    Conclusion: the Mossclaw alliance does not welcome you in that particular stretch of the woods. Other players are blameless.
    Actually this is somewhat problematic; I've seen some seasoned PCs die because they were still zoning into this precise spot when the mobs jump them as they're loading. It's just the nature of the game; spawns should not pop up close to ATs as PCs are zoning in. This is the only place on the server that does this afaik, which leads me to think this was a misplacement of the spawnpoint.
    PC - Corwin Eska'las (Sun Elf pursuing the dream of becoming a Bladesinger)

    Alt PC - Brevin Smoothands (meticulously groomed half orc bard swashbuckler... sort of... sings great, less fighting)

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    • #17
      Having a spawn point right at a transition isn't a sign of "the Mossclaw alliance not welcoming people", it's plain NPC cheating How is it different from going into a transition again and again to evade PC pursuers?

      It's plain using the loading times to your advantage, even if they are hostile NPCs. If it is the case, would it be possible for the encounter to be moved? All encounters are already "ambushes" because of Obsidian's brightness, no need to have cheating NPCs abusing transitions

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      • #18
        Spawn points near spawns is problematic for players like myself who do not haxx their megahurtz or have pwnage RAM. It needs to be removed because I can tell many people with poor computers or poor internet connections will find themselves punished for it.

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        • #19
          The Viridale forest has a spawn point for gnolls and goblins just when you enter. They are meant to be there
          Unless something has changed in the last day the forest does not have a spawn *RIGHT* at the transition point. The spawn is about 150 yards down the path near a big tree.

          Having a spawn point as you transition into a zone would just be horrible zone development, and that is most definately not something our world builders have.

          More than likely someone ran from the spawn and trained them to the transition, which sucks but there is nothing you can really do about it.
          Paerin Truthe
          Professional Vagabond

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          • #20
            Except I've seen this happen several times at this particular spot... which means either the spawn point is close enough the mobs see the zoning PC and charge them, or someone ran off and left them there several different times... if there is no script to despawn mobs in empty areas, this does need to be addressed as an issue, people just running away and leaving spawns by ATs to kill the next person that comes along.
            PC - Corwin Eska'las (Sun Elf pursuing the dream of becoming a Bladesinger)

            Alt PC - Brevin Smoothands (meticulously groomed half orc bard swashbuckler... sort of... sings great, less fighting)

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            • #21
              Hmm.

              Originally posted by Paerin View Post
              Unless something has changed in the last day the forest does not have a spawn *RIGHT* at the transition point. The spawn is about 150 yards down the path near a big tree.
              Actually it appears the spawn changed. Last night I encountered a spawn of ~10 enemies a few feet from the spawn-in to Mossclaw Meet. It will be discussed by the appropriate parties and adjusted if it is concluded that it should be. Thanks!
              Dhaot Stoneshadow - Fledgling Wizard.

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              • #22
                Going outside alone, without knowledge of the dangers that lurks there, is not a particulary good idea if you ask me. Next time you might want to get some company.

                Lucky that this server hasn't implemented permanent death on death -_-

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