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  • Crafting & Professions

    Hello. I'm a newbie to Sundren, so I might as well make a newb post, right?

    Can someone explain the 'Professions' skills, what they are used for in game, and if there are any prerequisites to taking the skills during level up?

    I'd like to make a crafter, or even a supplier for crafters (miner, woodcutter, fisher, etc)... but I dont know how/where/when they are used or what the abilities entail.

    Is cooking for RP only, or is there money to be made there?

    Any help would be great.

    P.S. - I looked in the wiki and through a few older threads that looked relevant and didnt find anything.

  • #2
    Well there is a lot to this.

    First off, there are no requirement to taking the skill, just putting your points into them.

    The profession skills are just crafting skills. If you pick something like mining or wood cutting then there are resources in the game that you can use you skill, and some fatigue, to gather and sell. ( fishing also goes in here as getting ingredients for cooking i guess)

    Or you can take crafting skills such as craft weapon and use those skills , some fatigue, and resources that someone gathered to make stuff.

    Hope that help, though it wasn't really too detailed.

    PS also cooking is not used yet, but it will eventually have recipies to be used to make things.
    Sain- Immunes Legionaire and Ex-Adept of the now decimated Red Blades
    Dane Kensbane- Farmboy struggling to adjust to his new life as a favored of Illmater
    Peeli Pebblepounder- Beardless dwarven scout and woodsman
    Alexi Starsunder- Extremely young and headstrong elven rogue searching for his adopted dwarven uncle.
    Siriandel Starsunder- Grizzled Elven ranger, and estranged uncle of Alexi

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    • #3
      There aren't any "prereqs" for the crafting/profession skills, but each class might have different skills themselves (see the wiki class descriptions). Everything will be in effect in time, as long as Kaeldorns head doesn't explode in the near future.
      Bree - Bookkeeper and diplomat of Exigo.

      Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
      Cybil Gelley (Retired)
      Perry Turnipfodder - aspiring talent, happy chronicler.

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      • #4
        So, for example, I could make a character with the profession: miner and profession:jewelcrafter and mine metals and gems and then form cut gems from those?

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        • #5
          yes, but you have a set amount of fatigue that generates very slowly, so that might inhibit your productivity. But no there is nothing in place to stop you from doing that.
          Sain- Immunes Legionaire and Ex-Adept of the now decimated Red Blades
          Dane Kensbane- Farmboy struggling to adjust to his new life as a favored of Illmater
          Peeli Pebblepounder- Beardless dwarven scout and woodsman
          Alexi Starsunder- Extremely young and headstrong elven rogue searching for his adopted dwarven uncle.
          Siriandel Starsunder- Grizzled Elven ranger, and estranged uncle of Alexi

          Comment


          • #6
            i have a jack of all trades... and while nice that i dont hav eto rely on anyone to get what i need... the fatigue is daunting... too little to go around for a do it all kinda guy... i have ended up just doing one of the many things i'm cappable of.

            my "suggestion" is pick one. proffesion or crafter and just go with it. as to which is better.. that is entirely up to you. do you like to go out into the wild and fight for your meal ticket. or do you like to seek out others in town and "shop" then go to the bench and rock it?

            *shrug*

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            • #7
              Ok, so the character concept is firming up.. but I have another question:

              Are there any other skills that the Profession:Miner skill play off of? Meaning would a high Dungeoneering skill or survival skill aid in Mining?

              I see that Mining fatigue is based off of STR and CON, so would those be the key skills for a Miner concept character?

              How available are veins for mining for low level characters?

              Thanks!

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              • #8
                well mining for low lvls is kind of limited, but not too bad. Base Str and Conare the only way to lower fatigue cost, which is a very good thing as you only get 1 fatigue point back per day.

                I'm also not entirely sure, but I think that Dungeoneering also plays a roll in Mining. Mining can have things like cave ins happen, and you need wooden planks form wood cutters to shore up the mine or it might collapse and harm your character that kind of stuff. it's actually pretty neat.

                Don't think that survival would help any with mining though.

                Hope that helps.
                Sain- Immunes Legionaire and Ex-Adept of the now decimated Red Blades
                Dane Kensbane- Farmboy struggling to adjust to his new life as a favored of Illmater
                Peeli Pebblepounder- Beardless dwarven scout and woodsman
                Alexi Starsunder- Extremely young and headstrong elven rogue searching for his adopted dwarven uncle.
                Siriandel Starsunder- Grizzled Elven ranger, and estranged uncle of Alexi

                Comment


                • #9
                  I havnt tried any of the new crafting system yet but I have seen some dwarves mining already (stereotypical dwarves -.-) and the system looks pretty neat. I havnt seen anyone using any of the other skills yet.

                  I might create my next character to include some crafting skills just to see what all the fuss is about

                  Has anyone used the craft: Alchemy skill yet? Im very interested!
                  Originally posted by roguethree
                  If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                  • #10
                    Craft Alchemy doesn't have really any new items it produces (yet) The ingredients are all different for recipes, which keeps that interesting. The only new alchemy related thing implemented in game (that I know of) is that you can make "Boiling Troll Blood" which requires the feat brew potion and a high level druid or cleric to help you make it, oh and Troll Blood. I haven't found any of that yet. But I'm sure once cooking/Fishings new systems are implemented Alchemy might receive some more love to bring it to life. And if not alchemy its self, then the Brew potion feat?

                    Anyhow I'd say u should have a good time with mostly any profession you choose. Mining is likely the most "Profitable" if you can find purchasers for your ore, also you may consider armor crafting or weapon craft so that u can refine your own ore.

                    Take care and good luck
                    "Who needs a plan when you've got an Axe!"
                    Gael Ironhide

                    Link to my GF's articles: http://www.suite101.com/profile.cfm/pnmnp2

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                    • #11
                      Originally posted by Thief Of Navarre View Post
                      Has anyone used the craft: Alchemy skill yet? Im very interested!
                      I've made some acid flasks and chocking powder, the basic ones, since I haven't got my hands on the more advanced components yet.
                      I prepared Explosive Runes this morning.

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                      • #12
                        Ive gotta say im extremly unhappy with the sheer amount of Wating time there is in the Fatigue meter...ive been on fatigue 50 for last day now..the cooldown is simply too long...Quite simply it ruins my playtime because im not usually on when alot of other people are so i think you should make it like maybe an hour per point instead of the ridiculous amount of time its set to now.

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                        • #13
                          1 per day sounds a little bit steep I suppose, unless its something mentally taxing in which it could nearly break your mind...somewhat harder to repair than a few strained muscles!
                          Originally posted by roguethree
                          If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                          Comment


                          • #14
                            Yeah Fatigue.

                            Nice idea. Understandable you don't want a handful of people who can just farm the crafting system of rescources and churn out 20x more gear than anyone else just because they have more time to play the game, but the reality, its way to slow to diminish.

                            The average player logs on for a play with the crafting system and within 2 days of 'this and that' they are in a position that they arn't going to be able to do anything else for the rest of the month.

                            Your looking at 8 RL days to recover from one session mining at the moment.

                            The current attitude is to charge (i've heard from some people) up to about 1k gold per fatigue point incurred because if you do something for someone it's not the product your really paying for anymore it's the fatigue.

                            Most crafters are crafting an item or two and then that's it until next month.

                            My recommendation would be 8 points per 'in game' day.

                            This is based upon reality.

                            A real life miner gets out of bed every day of the working week and goes down into the mines. Every day is equivelent to one mining session in game. He recovers from his days work and goes to work again the next day. If it wasn't posible he'd get the sack. You can't say, sorry guv, fatigue points haven't run down yet and take 2-3 weeks off for every week you work.

                            If you put this rate of fatigue regeneration into perspective for miners you can say it's fair for the other crafts too.

                            That's 3 fatigue points per IG hour.

                            Try it out. If the system starts to get abused change it a bit. We are beta, people are open to changes... *cough*
                            If honour is truth and a lie is respect, then a secret is sacred.
                            Confide in me my friend and I shall love you like no other.

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                            • #15
                              I like Azulfaes suggestion..it would make some sort of consequences to overdoing your Mining and crafting without punishing out in the extreme.

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