Anyone have any experiences on the performance of low str melee? Mostly trying to point to characters who dual-wield and are NOT based on int (swashbuckler, invisible blade) for damage.
I'd love the idea of dual wield but I'm kinda discouraged the fact that I would be totally gimping my character playing wise? (No one should have to group with a person who contributes nothing, yet a person who contributes nothing still requires a group to play with).
Basic testing concluded that I'd have around 13/8/3 + 13/8 attacks at around lvl 15 (which I ofcourse wouldnt be achieving soon). The problem is that I sometimes have hard time hitting with my mages crossbow as it is (which is +7 at lvl 5) and the damage is abysmal (1d8).
Now I havent seen how the challenges change towards the end, and how gear affects the outcome. So I'd like to ask from someone who has a decent level character who does just this? Are you doing ok? Is the game challenging or is it overwhelming?
Also a bit worried about the armor factor. Quest boss monsters have humongous ATK values, while a dex based character can hope to achieve 8 armor at tops (without enchantments or mithril when factoring non-20 race a nd no +dex items) while a str based character can just equip a full plate at lvl 3 (lucky drop, goblin ears money) and get more than I ever will. Not to mention tower shield (since I was thinking of dual wield like i said). Sure as a fighter I could wear that, but all the dex I put over 12 goes to waste, so it feels kinda silly?
Its hard to draw conclusions from the point which I've reached, but does it get tons harder suddenly? Will the 1d8+1 damage one gets from longsword +1 on both hands get useless quickly? (not to mention full str barbarians hacking away 15 normal hits, 30 crits at as early as lvl 5. Numbers which my char would most likely never accomplish?)
I know its a team play server, but it kinda kills the point to team play when you can't even beat one opponent alone (by this i mean a normal goblin or gnoll) without insane luck (rolls of 20, misses on enemies). Powerful or not, a character should be fun to play and atleast for me its a major factor.
And I usually try to guess the power of my character by fighting something which is moderate or challenging in 1v1. And in sundren most of the chars I've deviced, if not cookie cutter builds have usually ended up dying on the first goblin defender :P And thats not fun...
I'd love the idea of dual wield but I'm kinda discouraged the fact that I would be totally gimping my character playing wise? (No one should have to group with a person who contributes nothing, yet a person who contributes nothing still requires a group to play with).
Basic testing concluded that I'd have around 13/8/3 + 13/8 attacks at around lvl 15 (which I ofcourse wouldnt be achieving soon). The problem is that I sometimes have hard time hitting with my mages crossbow as it is (which is +7 at lvl 5) and the damage is abysmal (1d8).
Now I havent seen how the challenges change towards the end, and how gear affects the outcome. So I'd like to ask from someone who has a decent level character who does just this? Are you doing ok? Is the game challenging or is it overwhelming?
Also a bit worried about the armor factor. Quest boss monsters have humongous ATK values, while a dex based character can hope to achieve 8 armor at tops (without enchantments or mithril when factoring non-20 race a nd no +dex items) while a str based character can just equip a full plate at lvl 3 (lucky drop, goblin ears money) and get more than I ever will. Not to mention tower shield (since I was thinking of dual wield like i said). Sure as a fighter I could wear that, but all the dex I put over 12 goes to waste, so it feels kinda silly?
Its hard to draw conclusions from the point which I've reached, but does it get tons harder suddenly? Will the 1d8+1 damage one gets from longsword +1 on both hands get useless quickly? (not to mention full str barbarians hacking away 15 normal hits, 30 crits at as early as lvl 5. Numbers which my char would most likely never accomplish?)
I know its a team play server, but it kinda kills the point to team play when you can't even beat one opponent alone (by this i mean a normal goblin or gnoll) without insane luck (rolls of 20, misses on enemies). Powerful or not, a character should be fun to play and atleast for me its a major factor.
And I usually try to guess the power of my character by fighting something which is moderate or challenging in 1v1. And in sundren most of the chars I've deviced, if not cookie cutter builds have usually ended up dying on the first goblin defender :P And thats not fun...
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