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  • #16
    Holy sword is bugged, or at least it was pre-SoZ. I'll check it out again later, but it's so badly exploitable that if I can't find a way to fix it, I'll remove it from Sundren entirely.

    As for balance issues, I'd rather see them addressed by having enemies that are hard to deal with for the caster classes. The dispelling arrows and such in Mossdale are actually a simple but very effective addition to limit the power of buffs. And I've seen that much of the time, our server's only 15+ buff-tank has had a really hard time against several enemies in Mossdale, whereas a specialised melee fighter performed better. The extra feats really do help in that regard, and maybe more treats will be added later to make non- and minor magical classes more effective in high level content. Giving them magic to compensate just isn't the answer.

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    • #17
      Originally posted by Kaeldorn View Post
      Giving them magic to compensate just isn't the answer.
      full ack

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      • #18
        Look folks.

        Sometimes, you have to put aside the desires of your character to accomplish something else. We're looking to make sure the server is balanced and relatively low-magic.

        By our definitions of items, a +3 item should be extremely rare. A +4 or 5 is almost unheard of, like an artifact. You should NOT EXPECT to get +3 gear in our setting. If you wind up with it, your are lucky, rich, or powerful.

        The suggestion has been made. I'm sure the dev staff will give it ample discussion. Thank you for weighing in. Your opinions are important, so long as they are constructive and NON-repetitive.
        "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
        -Bill Maher

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        • #19
          This is getting to be a bit much

          Ok I have been on this server for over almost 2 years or over 2years cant remember it has been so long. Well anyway I have one char who has a weapon/ item crafted for himself and it happens to be my oldest character and he just got the weapon made for him 3-4 months ago. Now this is a char that has been around for as long as I have been here and it took him that long to afford and search all of Sundren for the items needed for this weapon. No I think that is a good amount of time to be around to have such an item( +2 enchantment 3 vampiric Regeneration and 1d6 acid) and the char is 13th level. Now what gets me is I see chars who have been here a week running around with Elemental damage on there weapons. I think that is a bit much. I busted my ass playing that character for that long RPing and adventuring and saving up all my Gold and it makes me frown that I see a 6 level cleric ruinning around who has not been here half the time others have and he already has a weapon that has permanant Elemental damage. I think crafting should be more closely regulated but not like Tyrants. You still have Wizards and Clerics who have no need for magic weapons and can walk through almost anything this server has to offer. For instance my 15 level wizard has no problem clearing out the outside of the Veritas Mountain alone and she has no items that help her in this and I do not foresee any fight of the same level doing the same thing to them unless they have some super items on them. Maybe the problem is not in the crafting of items at all perhaps it is somewhere else. I just think when you try to make the wrong thing better you change to much of what is already good so maybe before something too drastic is done more options should be looked over

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          • #20
            Originally posted by Phantom Lamb View Post

            By our definitions of items, a +3 item should be extremely rare. A +4 or 5 is almost unheard of, like an artifact. You should NOT EXPECT to get +3 gear in our setting. If you wind up with it, your are lucky, rich, or powerful.
            some merchants sells +4 bows, don't know if this was meant to be or just put there for testing. but i have to agree a lot of items are a bit overpowered for a low magic server setting. i got a +3 cold damage sword myself and think its a bit too powerful.
            "Thanks is best given in the form of gold." -Kyle Rendell

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            • #21
              Originally posted by Phantom Lamb View Post
              Look folks.

              Sometimes, you have to put aside the desires of your character to accomplish something else. We're looking to make sure the server is balanced and relatively low-magic.

              By our definitions of items, a +3 item should be extremely rare. A +4 or 5 is almost unheard of, like an artifact. You should NOT EXPECT to get +3 gear in our setting. If you wind up with it, your are lucky, rich, or powerful.
              Shouldn't spell casters then be restricted form the higher level spells as well?
              Calandra Gleamblade

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              • #22
                Let's stay on topic please and remain CONSTRUCTIVE. Next one gets this locked.
                "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
                -Bill Maher

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                • #23
                  My suggestion is that we use Machiavelli's rule of thumb: players should not be able to enchant their weapons to do more damage than the base damage of their weapon.

                  Any weapon that does more than that should be a DM reward.

                  I know that not allowing High BAB non-caster classes to have high end enchanted weapons hurts them, and only them, however that is why we'll have to rely on the DMs to manage and handle the higher end items for them, according to their roleplay.
                  <Khassaki> HI EVERYBODY!!!!!!!!!!
                  <Judge-Mental> try pressing the the Caps Lock key
                  <Khassaki> O THANKS!!! ITS SO MUCH EASIER TO WRITE NOW!!!!!!!
                  <Judge-Mental> f**k me

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                  • #24
                    It is always easier to Give a new feature then remove something :P.

                    As for someone being upset that a person aquired elemental damage at an early level. Tough, Gear, Levels, race, all that do not matter less you make it matter. What truly matters in a server is not what "IS" but what "IS DONE". If they rp without causing OOC trouble right on, otherwise ban em.

                    There is already something that limits how fast someone aquires levels, and soon its mentioned that it will be raised to 20. Making me wonder how soon folks who got to 17 in the old limit will complain at the loss of sense of accomplishement.

                    Depending on how often you can play or hunt how much you can aquire. I know from first hand that if in the right group at the right place has gotten me 5k gold.

                    Sometimes I have seen folks try to change the world to fit their rp. Truth is folks need to change thier rp to fit the world.

                    Another feature folks are forgetting is that custom items are no different then any other items to the death system. So you can loose them on respawn. (which can cause folks to farm to re-quire).

                    Like I said before "Just because it can be abused does not mean it will be".

                    *edit*

                    Dm rewards? I really do not like that idea they never balance out right. Seen it destroy two PW's in nwn1.

                    Also do not like stacking more work on dms it just stress them out and makes their job tedious let em focus on fun and rp not work. Scripting could check everyone on entry gear though that can cause lag/probs.

                    not enchant more then base damage? intresting idea.

                    Elemental resistance, Damage reduction, or elemental resistance makes fights more challenging. Those wolves resist all but silver, Warlock charactors would resist non cold iron weapons, and wizards would shrug some damage at non adamatine weapon.

                    having spells that limit damage for a creature means it lives longer to do what ever it does (eat the PC :P). Full bab means more likely to wittle it down or knock it down.

                    how about this for my suggestion we just remove GMW spell and fire weapon spells there we go.
                    blame everything right in my life on god -Me.
                    Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
                    I am only what you percieve, and even that is an illusion. -Me.

                    Ashinet Clavin Shiv Shadowsong

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                    • #25
                      With all due respect, I believe that only the most special, lore-based weapons should be a notch above anything that can be crafted. I'm not so much in favor of having a very significant difference, as there is always a certain bias and difference in opportunity involved no matter what way you try to spin it. I'm also not so keen on making greatswords even more favorable over, say, a quarterstaff, by making a maximum of enchantments dependent on base damage. Especially dex based warriors who dual wield would suffer badly from such a limit, and they already have to spend more on enchantments and feats to begin with.

                      That said, the crafting and resource gathering itself should be a lot more challenging than it is now, only a matter of grinding and gold. I hope to make the effort made, particularly the involvement with other players to depend on, more on par with what it takes to impress a DM.

                      To PoV: While I have at times been a bit frustrated with lack of progress on my main character which is close to a year old now, I don't see the new level cap as ruining my accomplishments. Rather, it allows new opportunities. Don't get me wrong, it's nothing personal, but in your posts I find a slight trace that someone else may be afraid of change...

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                      • #26
                        I really don't think the crafting is an issue, as the problem stems from a cleric buff. I have yet to see a crafted weapon > 3, the only way it can be enhanced is by Cleric buff. Same thing with armor, I haven't seen anything better than a +2. In fact, that 3 d6 elemental weapon gets no enhancement bonus until the cleric casts GMW on it.

                        But if you want to do something to curb the power of a crafted item, simply remove an enchantment slot, leaving 2. It would weaken the power of the weapons considerably while not trashing melees too much.

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                        • #27
                          If the community wants, or the staff to be more specific , to end this apparent glut (I'm not really sure how many there are out there in the first place, but that's not the point of this), then ask the enchanters (all three of us give or take) to stop putting so many elementals on weapons. I'd be happy to put +3's on instead of elementals (an emerald can be used for +3 or acid) and something else besides, like deflection. Most people want a quick fix and fast; since 10th level is easier to enchant, that's what most people want, since they don't have to wait for their +3's when they can get some elemental's instead; can the level be raised simply in a script until the new one comes out? Or is it even worth it in the short term?

                          I'd like to suggest an 'amnesty' as well before the new crafting... turn in your 2 or 3 elemental charged weapons and get either gems of whatever value used to create them, or say... A +2 weapon with one elemental on it and maybe a +1 or +2 of something else (vamp regen, deflection, etc). +2 weapons have taken a nose dive since the release of Mossdale anyway, and +2 armour even more so for the lesser varieties -- so if you are a dex based fighter, your better off paying for those +2's than the Heavy hitters and their crafted +2's.

                          * ducks and covers *
                          Bree - Bookkeeper and diplomat of Exigo.

                          Becky Dragonhin - Sword of the Loyal Fury, Knight of the Triad... the only Good hin in Sundren???
                          Cybil Gelley (Retired)
                          Perry Turnipfodder - aspiring talent, happy chronicler.

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                          • #28
                            A weapon with an enhancement bonus has the Greater Magic Weapon spell not work on the weapon, I believe... so, requiring all weapons to have an enhancement bonus to apply an elemental damage type could be an idea.

                            A +1 Flametongue longsword makes sense, after all. I've never seen a special magic weapon lack an enchancement bonus in D&D unless it was made of a special material.
                            Maia Nanethiel ~ Moon Elf Female Ranger

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                            • #29
                              While that's noble Fez, it's only a short-term solution The system needs the attention, not the crafter PCs. We can't regulate them assuredly.
                              "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
                              -Bill Maher

                              Comment


                              • #30
                                Originally posted by Kaeldorn View Post
                                With all due respect, I believe that only the most special, lore-based weapons should be a notch above anything that can be crafted. I'm not so much in favor of having a very significant difference, as there is always a certain bias and difference in opportunity involved no matter what way you try to spin it. I'm also not so keen on making greatswords even more favorable over, say, a quarterstaff, by making a maximum of enchantments dependent on base damage. Especially dex based warriors who dual wield would suffer badly from such a limit, and they already have to spend more on enchantments and feats to begin with.

                                That said, the crafting and resource gathering itself should be a lot more challenging than it is now, only a matter of grinding and gold. I hope to make the effort made, particularly the involvement with other players to depend on, more on par with what it takes to impress a DM.

                                To PoV: While I have at times been a bit frustrated with lack of progress on my main character which is close to a year old now, I don't see the new level cap as ruining my accomplishments. Rather, it allows new opportunities. Don't get me wrong, it's nothing personal, but in your posts I find a slight trace that someone else may be afraid of change...

                                I am glad to see you understand dex baised charactors or those with low str or not using two handed weapons.

                                wise man knows fear, but is not ruled by it.

                                like my first post in this topic said I have a slight cold so my head is swimming.

                                My fear is that we are fixing problems that "COULD" happen not ones that "DO" happen.

                                I also do not see what the problem is with having a weapon with three different damages on it. You get a choice of three enchantments and there are perks and disadavantages to all choices.

                                The topic was just giving me flash backs to a few other servers. "make the dm do BLAH". , or "Rp reward items".

                                Its the path of good intentions I have walked on other servers.
                                blame everything right in my life on god -Me.
                                Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
                                I am only what you percieve, and even that is an illusion. -Me.

                                Ashinet Clavin Shiv Shadowsong

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