Holy sword is bugged, or at least it was pre-SoZ. I'll check it out again later, but it's so badly exploitable that if I can't find a way to fix it, I'll remove it from Sundren entirely.
As for balance issues, I'd rather see them addressed by having enemies that are hard to deal with for the caster classes. The dispelling arrows and such in Mossdale are actually a simple but very effective addition to limit the power of buffs. And I've seen that much of the time, our server's only 15+ buff-tank has had a really hard time against several enemies in Mossdale, whereas a specialised melee fighter performed better. The extra feats really do help in that regard, and maybe more treats will be added later to make non- and minor magical classes more effective in high level content. Giving them magic to compensate just isn't the answer.
As for balance issues, I'd rather see them addressed by having enemies that are hard to deal with for the caster classes. The dispelling arrows and such in Mossdale are actually a simple but very effective addition to limit the power of buffs. And I've seen that much of the time, our server's only 15+ buff-tank has had a really hard time against several enemies in Mossdale, whereas a specialised melee fighter performed better. The extra feats really do help in that regard, and maybe more treats will be added later to make non- and minor magical classes more effective in high level content. Giving them magic to compensate just isn't the answer.




Shiv Shadowsong
, to end this apparent glut (I'm not really sure how many there are out there in the first place, but that's not the point of this), then ask the enchanters (all three of us
give or take) to stop putting so many elementals on weapons. I'd be happy to put +3's on instead of elementals (an emerald can be used for +3 or acid) and something else besides, like deflection. Most people want a quick fix and fast; since 10th level is easier to enchant, that's what most people want, since they don't have to wait for their +3's when they can get some elemental's instead; can the level be raised simply in a script until the new one comes out? Or is it even worth it in the short term?
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