Not sure if this has been brought up before(I didn't see it on the Dead Horse list). When resting outside a Rest area, why not make the equation CLevel + Survival ranks = Total hp gained? When a ranger stops to rest in the wild, surely their survival skills would allow them to find herbs or plants that might help treat their wounds as opposed to someone not trained in such lore.
Upcoming Events
Collapse
There are no results that meet this criteria.
Announcement
Collapse
No announcement yet.
Resting Suggestion
Collapse
X
-
Where should i sign?
But i would use 2 or even more HPs per skill point. Why? Even if put as many skillpoints into it as you can the benefit from a rest would still be a a joke compared from what a caster (especially clerics as they can easily heal them after the rest) gains from a rest. And if it is just 1 HP per skill point you could put into the the heal skill instead and gain much more from it (unless your heal skill is allready maxed out). Ok, the survival skill has also some other benefits. But i think that 1 HPs would be halfhearted.
Comment
-
Well, doing the math for my druid with maxed out survival, we got 21 ranks, up to 29 if I use buffs and change equipment. Level 11, so if it was 1 hp per rank, I'd heal 32, which is about a 1/4 of my health. With 2 ranks, it's 53, or about 1/2 my health. If you went crazy and did 4 hp, I'd never need to use a resting area
. I can see this really helping out a ranger, because they don't have nearly the healing power of a druid. Basically, as is, the only point of resting in the wilderness is to regenerate spells. Meaning for non-healing classes, you're always going to run back to a camp.
Dalian - Shapeshifter of the Tuatha Dé Dúlra
"My true identity goes beyond the outer roles I play. It transcends the Self."
UTC -4
Comment
-
I've been thinking on this as well, and Rangers definitely need some help when it comes to utility, because Obsidian didn't give them anything to work with. They're just a stupid-weak class that people pick for RP reasons, and even then, their RP isn't so different or unique that they even stand out ( like paladins, or samurai ).
What I was thinking, that while players get Clvl + Survival skill points plus HP when they rest that Rangers could get an additional ability that allows the people he's partied with rest and recover their clvl + the rangers survival skill.
I'm kind of tired, so I'm not too sure how well that explanation comes off. The point is, giving Rangers a party-use other than their short-list of not so great spells. A party with a ranger would be able to secure a better, and safer place for resting opposed to a party without one who is completely oblivious to the wild.
Another suggestion would be to implement a random chance of spawns at any and every hostile zones when you rest in a non-rest area (yes, that would piss off a lot of players), unless you have a ranger in the party. Which would completely eliminate that chance, making them greatly useful for when in parties.
I'm saying only rangers, because Druids already have a long list of coolness abilities.
Edit: This is taking onto someone else's suggestion thread, so I hope that doesn't throw it too far off topic."Kaeldorn hates players." -Albert Einstein
Originally posted by DM CornutoLollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.
Comment
-
#1 I agree with, although I'd link it to Survival and not any particular class. Barbarians, spirit shamans, and druids all get survival as a class skill, and it makes sense for the same mechanic to apply to them, and anyone else who significantly invests in survival. You could require a minimum of 10-15 ranks before party members get a bonus. Otherwise you're giving rangers an ability that OOCly helps them out but ICly makes no sense for no one else to have it.
#2, I do not. For one, people most often rest when they're low on health or out of spells. Since rest areas are usually out of the way, you can expect a lot more people dying of 'surprise attacks.' I really don't think rangers are so useless and unnecessary that we need a script that affects everyone but them. Even then, it does nothing to help rangers fight better; it just punishes anyone who can't find a ranger to grind with. Can't force a team to pick the fat guy and expect them to suddenly love him.Dalian - Shapeshifter of the Tuatha Dé Dúlra
"My true identity goes beyond the outer roles I play. It transcends the Self."
UTC -4
Comment
-
This is a case of an excellent suggestion I agree with wholeheartedly.... though as sharringtonm already said, he mentioned this to me some time ago before the suggestion was made... we just haven't implemented it yet.
The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.
George Carlin
Comment
-
Rangers are the "fat guys"? Waiting for Wedrewolf to chime in. (trying to instigate a fight)
characters:
Jos'iah Ithildurin - Semper, a guardian of Haldemar. "One should always be faithful"
Elijah - Warrior Mage and Legionairre of Sundren. "My axe and my magic will cleave you!"
Duskthorne - Bounty Hunter. "Every land needs a masked man to do the dirty work for them" (personal heroes: The Knight of the Flying Rodent and The Monk of the Arachnid Order)
Comment
-
Adding a different aspect to resting and the "campsites" idea. Instead of resting to heal people (which isn't exactly accurate) just give campsites a 1hp regen ticker that ONLY works when you're out of combat and in the ring for X amount of time, like a round or two.
Then nix healing while resting for everyone except those with survival as noted above. This would really promote going back to camps and make things a little more interesting.
An additional thing would be to scale it based on level so a level 10 would get 2-3 hp per round instead of 1. I dunno, I think it's better than hitting a button and getting all your stuff back.
Of course, spells would kinda have to work the same way, right? Or can you regenerate spell slots that way too?
Comment
-
I think that would require a heartbeat to pull off cleanly. Heartbeats and PWs hate each other.Originally posted by Areaus View PostAdding a different aspect to resting and the "campsites" idea. Instead of resting to heal people (which isn't exactly accurate) just give campsites a 1hp regen ticker that ONLY works when you're out of combat and in the ring for X amount of time, like a round or two.
Then nix healing while resting for everyone except those with survival as noted above. This would really promote going back to camps and make things a little more interesting.
An additional thing would be to scale it based on level so a level 10 would get 2-3 hp per round instead of 1. I dunno, I think it's better than hitting a button and getting all your stuff back.
Of course, spells would kinda have to work the same way, right? Or can you regenerate spell slots that way too?
Comment



Comment