Originally posted by Urithrand
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Recommendations:
-If possible, remove the trap description or danger level. If possible to distinguish between non-rogues, even better.
-If possible, have the traps also trigger a spawn. A person is less likely to get hurt if they think they'll enter combat as soon as it triggers.
-Develop new traps that do more than just damage. E.g. Attribute drains that last longer than the next "rest". Death and XP loss doesn't have to be the only thing people will want to avoid.
-Increase damage but not DC level. No need to triple-trap something (as in my case), just make the damage more powerful. I recommend the lower DC because not even the rogues can disarm the 3 fatal traps (again, in my case *grin*) unless they're a high level. This will make rogues even more appealing to people and non-rogues less willing to just run over a trap.
Any, just a few thoughts. The above also has the benefit of increasing the love for rogues and trap setters alike.

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