I say this from an entirely helpful perspective, not complaining at all.
 
That said I think I'm uniquely qualified to say this because I have tried every possible type of character in my various character builds, partly because I was trying to see which characters I liked and wanted to keep and partly because in case I do review this PW for NWVault once it goes out of beta I'm gathering unofficially notes on all the class combination i can think of.
 
Anywho, onto the suggestion. I feel the combat encounters on this server (at least for levels 3-7ish) are a little melee heavy. For example, characters I have played who pretty much can't melee at all or have low AC such as ... wizards, rogues, bards, rangers ... tend to get killed fairly easily by enemies in the Sharan Hills and Veritas Forest. In the same areas characters like Monks, Fighters, Paladins, and Druids (because of the spell selection a druid gets ... allows for high AC and High DMG) have no problem in these areas. This is also probably why so many Druids exist here it is the only non-beat-em-up class that won't get you easily killed. Just cause I didn't mention them ... clerics are a toss up, the right deity gives the right combo of bonus spells/domain powers and can make it easy to survive ... the wrong one can get you killed.
 
I'm not an expert on how you would possibly fix this but maybe give some of those creatures a very low spot/listen skill so rogues can sneak around easier ... maybe give them a few weaknesses to magic types like acid or fire so mages can kill them off before they run out of spells . I think maybe even a lower AC would help out since if your not a melee race you need a +5-+7 in your attack to hit the thing without criting.
. I think maybe even a lower AC would help out since if your not a melee race you need a +5-+7 in your attack to hit the thing without criting.
 
As I said I'm not an expert on how to fix this but I am required to know about it and what might "help it" as part of my reviewer job description. to reiterate my disclaimer this was meant as informative information only. If sundren personally dislikes non-melee classes and wants to keep them in check by making areas harder for them ... well then mission successful heh
 heh
							
						
					That said I think I'm uniquely qualified to say this because I have tried every possible type of character in my various character builds, partly because I was trying to see which characters I liked and wanted to keep and partly because in case I do review this PW for NWVault once it goes out of beta I'm gathering unofficially notes on all the class combination i can think of.
Anywho, onto the suggestion. I feel the combat encounters on this server (at least for levels 3-7ish) are a little melee heavy. For example, characters I have played who pretty much can't melee at all or have low AC such as ... wizards, rogues, bards, rangers ... tend to get killed fairly easily by enemies in the Sharan Hills and Veritas Forest. In the same areas characters like Monks, Fighters, Paladins, and Druids (because of the spell selection a druid gets ... allows for high AC and High DMG) have no problem in these areas. This is also probably why so many Druids exist here it is the only non-beat-em-up class that won't get you easily killed. Just cause I didn't mention them ... clerics are a toss up, the right deity gives the right combo of bonus spells/domain powers and can make it easy to survive ... the wrong one can get you killed.
I'm not an expert on how you would possibly fix this but maybe give some of those creatures a very low spot/listen skill so rogues can sneak around easier ... maybe give them a few weaknesses to magic types like acid or fire so mages can kill them off before they run out of spells
 . I think maybe even a lower AC would help out since if your not a melee race you need a +5-+7 in your attack to hit the thing without criting.
. I think maybe even a lower AC would help out since if your not a melee race you need a +5-+7 in your attack to hit the thing without criting.As I said I'm not an expert on how to fix this but I am required to know about it and what might "help it" as part of my reviewer job description. to reiterate my disclaimer this was meant as informative information only. If sundren personally dislikes non-melee classes and wants to keep them in check by making areas harder for them ... well then mission successful
 heh
 heh
							
						

 . I mean if all 3 in one group died from a fireball they can only do that twice before having to resort to lower level spells for the rest of the groups. I could see a goblin defender surviving and running at the wizard with low hitpoints but when the archer is on "barely injured" after a fireball it seems a little off
. I mean if all 3 in one group died from a fireball they can only do that twice before having to resort to lower level spells for the rest of the groups. I could see a goblin defender surviving and running at the wizard with low hitpoints but when the archer is on "barely injured" after a fireball it seems a little off 
 and move on heh.
 and move on heh.
							
						 anyways. on to my point. This is supposed to be a RP server where spending time around the Exigo post's fire is just as important as running through some hills commiting mass genocide on gobbies for xp. that is why you get 30xp every 10 minutes for just standing around, until the higher lvls when squishy people would be useful. So the fact that the mosters is difficult seems good for the direction of Sundren because it is more incentive to party up and RP. We also get the 30% xp bonus which seems further evidence that the dms and devs don't intend for us to solo. As for mages not being able to go and solo at lower lvls, it would seem a little crazy to me if they could. i just keep imagining this guy whos had some basic magic training, but is really just learning how to use his spells in combat, and now he's going up against some goblins all alone...he's gonna die....unless he's very lucky. Now you take a fighter who's trained a bit at fighting other fighters...fighting a goblin won't be much different. Also my fighter had a rough time with the goblins and what not when i soloed. when i started at lvl 3 he had a rough time with 1 goblin at a time just like every one else. Anyways i feel like I'm rambling , and my main point was that i think that things were meant to be as hard as they are by the Devs and that mages going out to slay things at lower lvls is not too rp realistic. Hope that i didn't offend anyone.
 anyways. on to my point. This is supposed to be a RP server where spending time around the Exigo post's fire is just as important as running through some hills commiting mass genocide on gobbies for xp. that is why you get 30xp every 10 minutes for just standing around, until the higher lvls when squishy people would be useful. So the fact that the mosters is difficult seems good for the direction of Sundren because it is more incentive to party up and RP. We also get the 30% xp bonus which seems further evidence that the dms and devs don't intend for us to solo. As for mages not being able to go and solo at lower lvls, it would seem a little crazy to me if they could. i just keep imagining this guy whos had some basic magic training, but is really just learning how to use his spells in combat, and now he's going up against some goblins all alone...he's gonna die....unless he's very lucky. Now you take a fighter who's trained a bit at fighting other fighters...fighting a goblin won't be much different. Also my fighter had a rough time with the goblins and what not when i soloed. when i started at lvl 3 he had a rough time with 1 goblin at a time just like every one else. Anyways i feel like I'm rambling , and my main point was that i think that things were meant to be as hard as they are by the Devs and that mages going out to slay things at lower lvls is not too rp realistic. Hope that i didn't offend anyone. 
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