It looks like 1.13 has a little problem of having introduced a new parameter to EffectDamageIncrease which causes any spells or abilities which boost damage to only apply the damage on a critical hit (if/when it is applied at all).
According to this post (http://nwn2forums.bioware.com/forums...forum=109&sp=0) in the main forums, there is a workaround of changing the new parameter to 0, which then applies the damage without the 'burst' critical problem. This workaround does break damage vs. race, apparently, but fixes the damage boost problem.
Obsidian will be releasing an override quick fix (no proper hotfix, unfortunately) in a few weeks.
I was wondering: is possible to apply this workaround directly in a server update rather than waiting for the Obsidian override?
According to this post (http://nwn2forums.bioware.com/forums...forum=109&sp=0) in the main forums, there is a workaround of changing the new parameter to 0, which then applies the damage without the 'burst' critical problem. This workaround does break damage vs. race, apparently, but fixes the damage boost problem.
Obsidian will be releasing an override quick fix (no proper hotfix, unfortunately) in a few weeks.
I was wondering: is possible to apply this workaround directly in a server update rather than waiting for the Obsidian override?
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