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The pitfalls of Aquor's surrounds

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  • The pitfalls of Aquor's surrounds

    I noticed that whenever you drop down in the areas surrounding Aquor you lose health even if you had special damage reduction spells or feats.
    Since the damage is supposed to be physical, I was wondering if it wouldn't be too big trouble to reduce some of the damage if you have something that would protect you normally.

    I also felt that some of the suffered damage were a bit scaled down so to say, for example the one where you fall down from a bridge that's hanging between two cliffs and there's a raging river beneath, which first makes you smash against all the rocks and finally tosses you down a waterfall giving you overall less than 10 damage for it?

    Don't get me wrong, I'm not complaining and I'm certainly happy that I'm not taking any conciderable damage even if I'm going down but if you want to scale the place up a bit, that's one thing you might want to concider.

    Cer'wyïl Durothil - Mix-breed noble elf
    Tredonael - The shapeshifter
    Glagnur Frostfury - The arctic dwarf barbarian
    Calewyn Gil'Fang - Wood elven archer
    Jaegor Ursablad - The wychlaran knight from Rashemen
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