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  • Scrying

    A scrying spell creates an invisible magical sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you (such as darkvision or see invisibility), but not spells or effects that emanate from you (such as detect evil). However, the sensor is treated as a separate, independent sensory organ of yours, and thus it functions normally even if you have been blinded, deafened, or otherwise suffered sensory impairment. Any creature with an Intelligence score of 12 or higher can notice the sensor by making a DC 20 Intelligence check. The sensor can be dispelled as if it were an active spell. Lead sheeting or magical protection (such as antimagic field, mind blank, or nondetection) blocks a scrying spell, and you sense that the spell is so blocked.
    The spells scrying (Brd 3, Clr 5, Drd 4, Sor/Wiz 4) and greater scrying (Brd 6, Clr 7, Drd 7, Sor/Wiz 7) can ruin a well-plotted adventure in seconds. Even if the PCs have no knowledge of the antagonist, the Scry DC is at most 25. To thwart such spying, powerful creatures use a variety of tactics. One favorite is to provide no protection against scrying in their sanctum, instead setting up powerful magic traps so that any creature that attempts to teleport or travel ethereally to the point scryed is intercepted and instead materializes in a specific, lethally trapped room. Others concerned about protecting their privacy can set up screens of antimagic fields, rely on magic items that produce false visions, or even create custom epic spells that deal damage (or worse) on those attempting to scry them.
    The pros and cons of scrying---thoughts people?
    Sol Sunderkin - (Character Biography)

  • #2
    I've made this spell mechanicly before... its not worth the headache.. make it a RP with a DM spell only. You have locate person if you need to find someone.

    Thats my opiniopn, not a rule.

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    • #3
      If scrying were ever implemented, a good amount of counter-measures would also have to be put in. You cannot have one half of the equation without the other. I think it would be a great idea though, provided the entire picture could be put in.

      But I mean, Pyras is an 11th level illusionist with spell focus in the respective school, as well as the stupidly high bonuses that come with being a Red Wizard focussed in one school. As per the spells represented in PnP under the school of illusion, Pyras should be near-impossible to scry on without recieving a ton of false information and obscurity. Therefore, I would think that of scrying is actually put in, you really do need to implement multiple ways to combat it, to represent the entire extent of that mechanic.

      Due to the effort that would take though, scrying is probably best to leave to DM's and player + player agreeable RP.
      ---

      To Mold a Mind:

      "Her body will be fortified, her mind will be taken and reforged, and her heart shall be sworn only to uphold that which I demand. And as for her soul, well - she can have that back when she's dead."

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      • #4
        It really is more trouble than it's worth. The devs are definitely not going to waste their time programming this in when they have better things to do. I'd use GBX's house rules on scrying if you absolutely have to. It does require either DM oversight or player agreement, and it still has insanely high DCs. It's something you wouldn't do unless you're a level 15+ wizard focused in divination. But there's never going to be a spell or scripted ability for scrying.
        Dalian - Shapeshifter of the Tuatha Dé Dúlra
        "My true identity goes beyond the outer roles I play. It transcends the Self."
        UTC -4

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        • #5
          ... unless you're a level 15+ wizard focused in divination...
          Kukuku... scrying time.
          Sol Sunderkin - (Character Biography)

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