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  • Persistant??

    Ok, I had this thought the other day but I dismissed it because a long time ago when I played on several different Neverwinter Nights Servers, I knew that this idea had been mentioned once or twice and it was always technically impossible or at least extremely difficult and not worth the effort. Ok, well I was reading somebody talking about items and someone mentioned Persistent storage, which resparked this idea in my head.

    What if Sundren's merchant's had persistant storage of items and they would carry over through server resets, so items could actually travel through a REAL market. This could also lead to a wider variety in items, and an increased rarity for the more powerful items.

    Honestly I don't know alot about the NWN2 engine or how you run the persistant storage here, but I think that would be cool, it would make the server more realistic and I think alot cooler.
    Sylleth Duskmere - Wood Elf Ranger

    Zuddoc Svint - Rock Gnome Socerer
    "Strangers are just people you haven't killed yet."

    "If you build a fire for a man, you'll keep him warm for a day, but if you light a man on fire, you'll keep him warm for the rest of his life."

  • #2
    Each server would have to share the files required for that particular item. That is why you can't really do that. Each world is in a different universe and no wormholes exist to take you between them.
    Dahdmib Al Faruk: Whirling Ranger
    Dordleton Grumplestout: Spelunker Gadgeteer
    Shalika Ike: A Dark Woman with a Dark Past

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    • #3
      I think he means why don't we have persistent merchants that remeber what is sold to them thru a server reset/crash.

      The answer is simple.

      GetFirstItemInInventory(object oTarget, int Nth);
      GetNextItemInInventory(object oTarget, int Nth);

      These are the functions used to identify items in inventories, containers, and merchant stores.

      And It works 100% for the first two. But when used on a store it returns the first object in the store over and over. We have no way to identify whats in the store.

      Obsidian has promised a fix for this soon.
      Saulus loves his database and persitence, so you can be sure he'll be pushing this as soon as its viable.

      Thanks for the suggestion though.

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      • #4
        I don't think he meant that the items should travel between different servers, he just meant that items once sold to a merchant does not disappear until another player buy it.

        My first thought about this what that the merchants would soon become overfull with items but now that you can only kill a boss and get his loot once maybe this would not become such a big problem?

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        • #5
          Once the function works..we can sort out items. Making things like duplicate items or low cost items not save persistently while the remainder does. It's really an amazingly simple thing to do, once the function works correctly.

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          • #6
            Yay!!
            Sylleth Duskmere - Wood Elf Ranger

            Zuddoc Svint - Rock Gnome Socerer
            "Strangers are just people you haven't killed yet."

            "If you build a fire for a man, you'll keep him warm for a day, but if you light a man on fire, you'll keep him warm for the rest of his life."

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            • #7
              We would have already done something like this if we could, but you can't so we haven't.
              The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

              George Carlin

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              • #8
                I should've figured, but I thought it should be said so you guys don't forget
                Sylleth Duskmere - Wood Elf Ranger

                Zuddoc Svint - Rock Gnome Socerer
                "Strangers are just people you haven't killed yet."

                "If you build a fire for a man, you'll keep him warm for a day, but if you light a man on fire, you'll keep him warm for the rest of his life."

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                • #9
                  On a similar note:
                  Are the chests in rented inn rooms persistent in this way?
                  "I'll drink to anyone who insults my god. Drink to ye, then break your spine with the back of my hand."

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                  • #10
                    Originally posted by Neven View Post
                    On a similar note:
                    Are the chests in rented inn rooms persistent in this way?
                    Not in my experience. I put a worthless item in one of them to test it, next time I logged in it was gone. I wish they were persistent, it would make renting a room for extended periods of time much more appealing.
                    Dalian - Shapeshifter of the Tuatha Dé Dúlra
                    "My true identity goes beyond the outer roles I play. It transcends the Self."
                    UTC -4

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                    • #11
                      Edit: I decided to edit out my question, so that the thread did not go off topic, based on a speculative question. Maybe it can be talked about at a later time.
                      Last edited by Jaeram; 06-02-2008, 08:34 PM.
                      Akodo
                      Rhime - or is he?

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                      • #12
                        I LIKE IT!! Plus, merchants DO get shipments and deliveries and what not.
                        Sylleth Duskmere - Wood Elf Ranger

                        Zuddoc Svint - Rock Gnome Socerer
                        "Strangers are just people you haven't killed yet."

                        "If you build a fire for a man, you'll keep him warm for a day, but if you light a man on fire, you'll keep him warm for the rest of his life."

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                        • #13
                          Yeah the PW I played on 1 was that anything sold to a merchant stayed until reset. That way it gave people the chance to buy some of the dropped items others found. The server reset every 8 hours and the merchants would be returned to their default inventory. I thought that was cool. But once again, just my two cents.
                          The possibility of going mad between sword strokes was as much the enemy as the relentless and grasping dead.
                          -Conan and the Midnight God

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                          • #14
                            Originally posted by KingLeper View Post
                            Yeah the PW I played on 1 was that anything sold to a merchant stayed until reset. That way it gave people the chance to buy some of the dropped items others found. The server reset every 8 hours and the merchants would be returned to their default inventory. I thought that was cool. But once again, just my two cents.
                            The merchants on this server work in a similar fashion. They only reset their inventories when the server is reset, which is currently 1AM eastern time.
                            Entropy - "The Inevitable and steady deterioration of a system or society."

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                            • #15
                              Oh, sorry. I was unaware of that. That is cool then. That is one feature I liked on the first one.
                              The possibility of going mad between sword strokes was as much the enemy as the relentless and grasping dead.
                              -Conan and the Midnight God

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