Well, with crafting apparently on the table now, I think its best to remind the team of an old issue that bugs my characters. Namely, crafting costs for potions and wands. They are ridiculously high.
Scrolls and potions sold by NPCs are far cheaper. Its sad when people ask Catalina for healing potions, and I have to tell them sure, 250gp for one cure LIGHT wounds potion. That gets sold in the temple for what, 20gp? It only gets worse as the level goes up too. Cure moderate goes for 1000gp a bottle (you can get what, 20 for that much from the NPCs?), and cure serious goes for 2250 gp for one potion! Thats at cost of course, meaning zero profit.
Wands of course are far worse. A wand of cure serious wounds, Serena can make for a mere 45000 gold. Yeah....come on. Flame strike is the worst. Sure its a damage spell with the flick of a wrist, but 54000 gold for it? No one has ever asked for one, nor will they ever.
And of course, these are completely unaffordable even to use for my own characters (hey I had to take feats for these!). Money is really quite rare unless all you do is grind all day.
So the suggestion I'm going to make is simple, flat pricing for everything. It would be much easier on everyone, and make more sense, than prices that are all over the place.
Potions need a drastic drop in prices. I don't think any potions for sale in Sundren are even over 100gp. That should be reflected in the costs for players to make potions. I'd say going by healing potions, maybe 10 GP for level 1 potions, 30 for 2nd, and say 50 for 3rd? Cantrips should be free, considering a bottle costs 6gp or so. The idea of course is that, you can make potions, and sell them for the same price as the NPCs for a small profit.
Wands obviously shouldn't be more than 50 times the same price for the potion, otherwise why ever buy a wand? 500, 1500, 2500, 4000 would be good, and then say, 100 for cantrips.
Scrolls and potions sold by NPCs are far cheaper. Its sad when people ask Catalina for healing potions, and I have to tell them sure, 250gp for one cure LIGHT wounds potion. That gets sold in the temple for what, 20gp? It only gets worse as the level goes up too. Cure moderate goes for 1000gp a bottle (you can get what, 20 for that much from the NPCs?), and cure serious goes for 2250 gp for one potion! Thats at cost of course, meaning zero profit.
Wands of course are far worse. A wand of cure serious wounds, Serena can make for a mere 45000 gold. Yeah....come on. Flame strike is the worst. Sure its a damage spell with the flick of a wrist, but 54000 gold for it? No one has ever asked for one, nor will they ever.
And of course, these are completely unaffordable even to use for my own characters (hey I had to take feats for these!). Money is really quite rare unless all you do is grind all day.
So the suggestion I'm going to make is simple, flat pricing for everything. It would be much easier on everyone, and make more sense, than prices that are all over the place.
Potions need a drastic drop in prices. I don't think any potions for sale in Sundren are even over 100gp. That should be reflected in the costs for players to make potions. I'd say going by healing potions, maybe 10 GP for level 1 potions, 30 for 2nd, and say 50 for 3rd? Cantrips should be free, considering a bottle costs 6gp or so. The idea of course is that, you can make potions, and sell them for the same price as the NPCs for a small profit.
Wands obviously shouldn't be more than 50 times the same price for the potion, otherwise why ever buy a wand? 500, 1500, 2500, 4000 would be good, and then say, 100 for cantrips.
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