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  • Warlock Detect Magic

    Seeing as the Paladins and Blackguards of the realm now have their respective Detect Evil/Good abilities, I would like to know if Warlocks could get Detect Magic at will as the Paladins and Blackguards can with their detection spells.

    Originally posted by Complete Arcane, page 8
    Detect Magic (Sp): Beginning at 2nd level, a warlock can
    use detect magic as the spell at will. His caster level equals his
    class level.
    James Arrow: Potion Vendor

  • #2
    I would appreciate this as well, though I understand that catering to the ginormous number of 2 active warlocks might be a lot to ask.

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    • #3
      Well I was hoping that since we already have a Detect Magic spell, and a template for a detection spell (from Paladins and Blackguards) it would just be a simple copy and paste deal. If it would be too much trouble, I understand; but I don't understand the intricacies of the NWN2 modding process so it might be more difficult than I had thought.
      James Arrow: Potion Vendor

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      • #4
        They could, and its not the lack of wanting to that is stopping it. We got a whole mess of DMs right now, which is great. We even got mappers to create areas too. But I'm the only person covering the scripting, custom content, quests , and conversations aspect, and its not a one man job.
        Until I get some help to take the weight off my shoulders, I'm afraid custom content and adjusting classes to PNP is a very very low priority.

        That said, if someone wanted to learn to take over quests and conversations from me.... I can rock this server like you wouldn't believe.

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        • #5
          Originally posted by sharringtonm View Post
          That said, if someone wanted to learn to take over quests and conversations from me.... I can rock this server like you wouldn't believe.
          Writing the quests, or scripting/implementing them?
          James Arrow: Potion Vendor

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          • #6
            Theirs not much scripting to quests, Saulus and I have done the majority of it already.. it just involves writing conversations, mapping out quests, creating the items/NPCs for them, and editing a few text files. You do need to know how to use the conversation editor in the toolset though.. No getting away from that.

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            • #7
              I haven't tried the conversation editor in the NWN2 toolset yet, but I have written some conversations and quests using the NWN1 Aurora engine. If it hasn't changed, or changed much, I may actually be able to help with that.
              Akodo
              Rhime - or is he?

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              • #8
                I'm still trying to pump out dialogue, but none of it has been in regards to quests. I'm willing, if it's wanted from my feeble mind.
                Pyras: Red Wizard of Thay, High Arcanist of Illusion, Master of the Enclave's Knight Commander.

                Currently taking apprentices, and conducting research.

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                • #9
                  Heh, I was just about to start mapping out the Detect Magic Feat for Warlocks. Then it struck me, the players are asking for me to make the Warlock PNP? are you really sure you want me to do this? I would suggest every player who plays a Warlock on this server (and only them) looks up a warlock in PNP, looks thru his feats and invocations, then compares it to the NWN2 version, and see which they'd like better.

                  Here's a hint.. Start with Word of Changing.

                  Get back to me on this you guys.

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                  • #10
                    Well considering there are only two warlocks on the server, I think this might get split 50/50 :P

                    Mainly on the Word of Changing: In PnP it changes an opponent as a polymorph spell.

                    For my warlock this would work much better than shapeshifting into a Cornugun however for Alyrian, who's done an excellent job of tying in his fiendish heritage it might not be such a hot change.

                    I would much prefer warlocks in Sundren to be more closely tied to PnP as it fits my character concept much better.

                    In PnP warlocks are master artificers, able to create nearly any magical item they can imagine, however as the Sundren crafting system isn't fully complete that would really hamper that aspect of them.

                    One other thing that might make life more difficult is that Devour Magic requires the warlock touch an opponent to 'eat' the spell. There's also the fact that Foresight wouldn't be such an amazingly spectacular spell anymore.

                    But, if we're imagining warlocks in NwN would have access to more/most of the invocations in PnP then I think the benefits would greatly outnumber the 'nerfs' as there are some wickedly sweet invocations in PnP (Warlock's Call, Dark Discorporation, Enervating Shadow, Path of Shadow, Repelling Blast, Voidsense, etc.)

                    Wall of Fire/Perilous Flames having a duration of concentration+2 would also be nice, I think. Making Evard's Black Tentacles/Chilling Tentacles grapple foes would also be very nice.

                    And that's not to mention the feats that were not included in NWN2 such as Extra Invocation, or Silent/Still/Quicken/Maximize Spell-like Ability, Arcane Mastery)


                    Overall, I think that Obsidian didn't nerf warlocks so much as they morphed them. In PnP warlocks are all about being support characters (magic item makers and battlefield control specialists) wheras with some of the changes that were made to transition them to computers they became more of artillery pieces that can eventually turn into tanks.
                    James Arrow: Potion Vendor

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                    • #11
                      A question in my mind would be... What the HELL would you use Detect Magic for? I mean - As far as mechanics go?

                      Don't get me wrong though.. RP wise it could be VERY handy and fun to use! I believe that warlocks should be able to and are encouraged to use this ability. Even if it doesn't exist as a feat or ability you can use IG, DMs will likely respond appropriately if you RP it.

                      I slowly stopped relying on the Detect Evil game mechanic myself and RP it out for fun descriptions from DMs more often than not. So.. Even without it having an IG function or ability - RP it out and see what happens!

                      I could be wrong with these assumptions, so DMs correct me if I am, but it seems legit enough!
                      "Kaeldorn hates players." -Albert Einstein


                      Originally posted by DM Cornuto
                      Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

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                      • #12
                        If it's what the other warlock players (Richard being the only one I know) and the server want, I wouldn't be opposed to converting warlocks to PnP. The only problem for me would be how to adjust Phaedriel's storyline.

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                        • #13
                          Why adjust the story line? Use Dark Discorporation. Talk about an out of body experiance.

                          Hano: You'd actually have to use detect magic on this server to understand the thrill of castign it on a group of people.. and picking out who the badass is among them cause hes glowing brighter then the sun in magical auras.... Or something like that. Ask the casters, they'll tell you how much fun it can be.

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                          • #14
                            Originally posted by sharringtonm View Post
                            Why adjust the story line? Use Dark Discorporation. Talk about an out of body experiance.

                            What does that do? =[ I have fairly little knowledge of either pen or paper.

                            Comment


                            • #15
                              Originally posted by Complete Arcane
                              DARK
                              DISCORPORATION
                              Dark; 8th
                              One with the powers of darkness,
                              you learn to abandon your body. When
                              you use this ability, you becomes a
                              swarm of Diminutive, batlike shadows
                              that fi lls two 10-foot squares (or eight
                              contiguous 5-foot squares, shapeable as
                              you desire). The duration of this ability
                              is 24 hours.
                              In this swarmlike form, you gain the
                              following characteristics and traits.
                              —Abilities: Your Strength score
                              drops to 1, but your Dexterity score
                              increases by 6.
                              —Armor Class: You lose any natural
                              armor or armor bonuses to Armor
                              Class. You gain a +4 size bonus to AC,
                              and a defl ection bonus to AC equal to
                              your Charisma modifi er.
                              —Movement: You gain a fl y speed
                              of 40 feet with perfect maneuverability.
                              You can pass through openings
                              a Diminutive creature could pass
                              through.
                              —Swarm Traits: You are not subject
                              to critical hits or fl anking, and you
                              are immune to weapon damage. You
                              cannot be tripped, grappled, or bull
                              rushed, and you cannot grapple an
                              opponent. You are immune to any spell
                              or effect that targets a specifi c number
                              of creatures, except for mind-affecting
                              spells and abilities. You take half
                              again as much damage (+50%) from
                              spells or effects that affect an area.
                              Unlike other swarms of Diminutive
                              creatures, you are not vulnerable to
                              wind effects. If reduced to 0 hit points
                              or less, or rendered unconscious by
                              nonlethal damage, you instantly return
                              to your normal form in a square of your
                              choice that was formerly covered by the
                              swarm.
                              —Swarm Attack: You gain a swarm
                              attack that deals 4d6 points of damage
                              to any creature whose space you occupy
                              at the end of your turn. Your swarm
                              attack strikes as a magic weapon of your
                              alignment.
                              —Distraction: Any living creature
                              vulnerable to your swarm attack that
                              begins its turn in a square occupied
                              by your swarm must make a Fortitude
                              save or be nauseated for 1 round.
                              Spellcasting or concentrating on spells
                              within the area of your swarm requires
                              a Concentration check (DC 20 + spell
                              level).
                              —Possessions: All of your worn or
                              carried equipment and items become
                              nonfunctional, absorbed into your new
                              form.
                              You can take only move actions (so
                              you cannot use other invocations)
                              while under the effect of dark discorporation
                              A really fun spell, but not sure if Phaedril would be satisfied going from a Cornugun to a bat.
                              James Arrow: Potion Vendor

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