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Posibly Break away Doors?

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  • Posibly Break away Doors?

    I notice in some area's (the Cave's in the hills) now have locked doors. Now i never had a problem with the lock chest, but it seem though the door cuts into the exploring of the dungeon. For those's that are fighters or just without the lock-picking power, must turn around and leave. (I have been in groups of three people and had to leave simply because no one could pick a lock).

    Perhaps a scrip where the doors could be broken? I mean i think a Axe could smash a door that is made of wood. Could make the door have a DR to differnt elements and some HP so it take abit time to open. Could also do the same to the chest though i would say items might get broken and some gold goes missing.
    Currents:
    Nothing yet.

    Forgottens, as time has slip, so have they.
    Varnz Fury - Born again Druid
    Luke Harper - Seadog of the Sea.

  • #2
    Sundren encourages party play, if you don't have a rogue then that's not much of a party. Also doors will never be destructable because they can't respawn.
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

    George Carlin

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    • #3
      As a rogue this makes me extremely happy as it gets a little discouraging watching Full-plated dwarfs and half-orcs charge ahead of you, unleash wholesale slaughter, killing entire mobs while you quietly walk to the battle stealthed.

      Its good to feel useful.
      ~~~ || Characters: Pythios Wyrmborn || ~~~

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      • #4
        Yeah, I've been playing 'one' of my rogue-ish characters a lot lately and I have to say I'm loving that change. I've actually been hired by someone to go in there, just because she needed a rogue to get through. Which was great because in his case that was one of the few ways to get him to go.

        The only other thing I would like to see more of is traps, it seems like they were more common before the change, although that could just be my luck. Since the change though I haven't seen any traps. Overall I like it a lot.
        Akodo
        Rhime - or is he?

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        • #5
          *smiles* Jaerem needs to hang out neer the schild mountains.. I'm sure they need trapspringers there.., and you better be on your game with those.

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          • #6
            Ahhh.. I know the pains - Especially since most rogues are either unwilling or aligments do not meet the requirements to party with my Paladin.

            Chances are finding the right rogue with the right alignment that's both willing and able to go are pretty slim, but I guess that makes it challenging.
            "Kaeldorn hates players." -Albert Einstein


            Originally posted by DM Cornuto
            Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

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            • #7
              I don't think I have a sigle character that doesn't have 1 in pick locks. And I believe I can justify this. 1 is nothing it's not even basic, just kind of instictive knowledge. I'm certain in a D&D world I personally would have at least a 1 skill level in pick locks. Am I a thief, hell no.

              My Paladin has a 1 in pick locks. Ofcourse he grew up as a slave and had many opportunities to learn some of the more nefarious skills.

              There are about a million ways you could justify having 1 in pick locks. So if you have to spend two points on it then do so. But, don't whine, cuz it is not hard to believe that your dwarven defender was part of a street gang when he was young. Or, your elven wizard dated a Bad Boy 50 years ago that showed her a few moves.
              Elix Bloodfeather - deleted

              Sardo Numspa - deleted

              Hakafu Fujisawa - tried to remake and now bugged

              New class- Sardo revisited - Certa Morte- Damyn Locke

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              • #8
                I am going to continue starting off with I agree with Saulus in his decision to making a rogue a party need. In rare cases it would in fact discourage adventuring, however, only in particular areas and as said before, rare cases.

                I mean, making a rogue necissary for certain adventures surely helps them shine more when they're and everyone likes to shine even if just a little.

                Earlier, I was only stating that my Paladin knows the pain of having a locked door an no rogue to pick it... Also, the thought of placing points into my character solely based on my OOC knowlege of Sundren's mechanics and how much easier it'd make my time adventuring by doing so - Even if I could RP a decent reason for doing so.. Well, that's just not my style.

                I'll just be the Paladin that is warded off by locks when rogueless or if lucky enough the Paladin waiting to smite the undeads hiding behind the door the rogue is unlocking.
                "Kaeldorn hates players." -Albert Einstein


                Originally posted by DM Cornuto
                Lollercide coming back to the server, that dude's the Kobe Bryant of meta-gaming.

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                • #9
                  *Lols at Paladin Bob in fullplate using a lockpick on a treasure chest*
                  Val Evra - Wandmaker and Wanderer

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                  • #10
                    I was wrong, I found 3 of my 9 character do not have anything in pick locks. But thier backgrounds do not have any reason for them to.

                    Be as desparaging as you want, I don't give them pcik locks ooc just to make my play easier. I make characters a very detailed background before I even start to conceptualize them in game. I know everything they have done from the time they were born to the time they set thier fist step on the boat to come to sundren.

                    As for my Paladin that has pick locks, I didn't even know he would end up a paladin when I started creating him. He was just a Mulhorandi slave boy with a penchant for thievery until he was caught stealing offerings from the temple of Horus-ra with his brother when they were 12.
                    Elix Bloodfeather - deleted

                    Sardo Numspa - deleted

                    Hakafu Fujisawa - tried to remake and now bugged

                    New class- Sardo revisited - Certa Morte- Damyn Locke

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                    • #11
                      It would be nice if the knock spell actually worked.
                      Dahdmib Al Faruk: Whirling Ranger
                      Dordleton Grumplestout: Spelunker Gadgeteer
                      Shalika Ike: A Dark Woman with a Dark Past

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