Son, I played world of warcraft for two years. I have killed more people in the game than most people have seen running around the world. Forum posts of people laughing at how badly they got wrecked by Kalypzo and Sinistra. From levels 1 to 60. I would camp lowbies trying to run from distant lands just to get to the rest of the world. (There was a certain road they had to run acrosS).
NWN1? I played on a server where Drow were typical setting. We killed each other more than we killed our enemies just because we wanted to prove how tough we were. I even played a Halfling mad priestess on one server that demanded donations to her church and would basically slaughter anyone who would not donate. It's funny how hard people fight to hold on to 5 gold pieces.
I'm sure soulbadguy remembers that character.
Jeharasha.
Vanguard? I'm on the free for all PVP server with all my characters
Farther back in time, Ultima Online? You could loot corpses clean in that game. And I loved it
I'm not afraid of PVP personally or even phobic. If the server was full of players who felt the way I do then I would say "All kills are justified" and eventually form IC a bounty hunter group to take out griefers and let them even be handled IC.
The problem is, 3 out of 4 times I see the "Player Killed a Player" message on the DM channel. Someone messages right after "Blahzeblah killed me for no reason". Then I have to investigate. If someone actually had to pay to kill someone, then they'd go "Huh... well, I don't want to lose the 100 experience, but this guy REALLY deserves it".
However, I was speaking with some humor.
If you all agree I should make the victim of PVP lose experience and gold like normal PVE, then say so. That's a double edge sword though as you're aware. My thinking was when I instituted the policy is many would be reluctant to PVP. If they had no -real- loss I assumed they wouldn't really care that someone killed them in an OOC way and people would be more willing to accept that PVP exists. Somehow, however, even without the loss people are still reluctant to be attacked by a player, not RP reluctant, but OOC to where they ask us to deal with the attacker when the attacks seem warranted. I'm not sure why personally.
NWN1? I played on a server where Drow were typical setting. We killed each other more than we killed our enemies just because we wanted to prove how tough we were. I even played a Halfling mad priestess on one server that demanded donations to her church and would basically slaughter anyone who would not donate. It's funny how hard people fight to hold on to 5 gold pieces.
I'm sure soulbadguy remembers that character.
Jeharasha.Vanguard? I'm on the free for all PVP server with all my characters

Farther back in time, Ultima Online? You could loot corpses clean in that game. And I loved it

I'm not afraid of PVP personally or even phobic. If the server was full of players who felt the way I do then I would say "All kills are justified" and eventually form IC a bounty hunter group to take out griefers and let them even be handled IC.
The problem is, 3 out of 4 times I see the "Player Killed a Player" message on the DM channel. Someone messages right after "Blahzeblah killed me for no reason". Then I have to investigate. If someone actually had to pay to kill someone, then they'd go "Huh... well, I don't want to lose the 100 experience, but this guy REALLY deserves it".
However, I was speaking with some humor.
If you all agree I should make the victim of PVP lose experience and gold like normal PVE, then say so. That's a double edge sword though as you're aware. My thinking was when I instituted the policy is many would be reluctant to PVP. If they had no -real- loss I assumed they wouldn't really care that someone killed them in an OOC way and people would be more willing to accept that PVP exists. Somehow, however, even without the loss people are still reluctant to be attacked by a player, not RP reluctant, but OOC to where they ask us to deal with the attacker when the attacks seem warranted. I'm not sure why personally.




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