I was thinking, everybody comes in with the same stuff for the most part which in turn can make things a little difficult to adapt a specific role type upon entering.
My suggestion is maybe make up a few extra ones. Some things I was thinking was more along the lines of background traits. Ideas:
Royality - An extra 1000-2000 gold at start, +1 Diplomacy, -2 Intimidate, -2 spot, -2 search (penality for living a sheltered life, just ideas for penalities)
Scrounger - 1/2 start up cash, 10% bonus on gold findings, -1 diplomacy (thinking that may be a pain to implement, but I have seen obvious talent here, so maybe)
Talented - 1 bonus feat, -1 appraise, -1 lore, -1 spot, -1 listen
Those are some basic ideas. Made a dwarf that is supposed to be a former king who left his rule to his son as he is looking for some adventure before his life is at an end. Figure as a former king would be nice to have the extra loot at start-up to afford more flashy armor/weapons, but as he has been sitting on a throne for the last 300 years his skills have dulled some. Anyway, that is my 2 cents.
My suggestion is maybe make up a few extra ones. Some things I was thinking was more along the lines of background traits. Ideas:
Royality - An extra 1000-2000 gold at start, +1 Diplomacy, -2 Intimidate, -2 spot, -2 search (penality for living a sheltered life, just ideas for penalities)
Scrounger - 1/2 start up cash, 10% bonus on gold findings, -1 diplomacy (thinking that may be a pain to implement, but I have seen obvious talent here, so maybe)
Talented - 1 bonus feat, -1 appraise, -1 lore, -1 spot, -1 listen
Those are some basic ideas. Made a dwarf that is supposed to be a former king who left his rule to his son as he is looking for some adventure before his life is at an end. Figure as a former king would be nice to have the extra loot at start-up to afford more flashy armor/weapons, but as he has been sitting on a throne for the last 300 years his skills have dulled some. Anyway, that is my 2 cents.

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