I've been thinking there seems to be some distance between Saulus and the Devs on the one side, and the DM's and players on the other. I'd like to know more about what direction the server is heading, what is and isn't possible and things of that nature. I think you should consider some kind of 'mission statement' or whatever you want to call it that addresses questions like these;
How do the Devs intend for players to level up? How quickly do they want players to level up? What are the plans for opening up levels to 20, and even epic levels? Is this something that is in the works, will never happen, will happen but way down the road ect?
How do the devs want the economy to work? How much money do they want the players to get? Where do they want this money to come from? Do they want players to be able to make money from crafted or magic items or will they always be so expensive as to be impractical?
Most important of all, Feedback. How much feedback do Saulus and the Devs want? how much can they use? What do they not want and what is just out of the question? Do you guys want the server to respond to the players wishes? or do you want the players to have to adapt to the way the Devs want things? Can players make changes to the gameworld?
There are more issues that would need to be addressed but those are a good starting point. What I'm saying here is, why don't you tell us where you want to take the server, not plots, or secrets, but what strategies and goals do you have for the server? If the playerbase knows this, we can make the best contribution you are comfortable with us making.
Anyone else who feels this is a good idea I'd appreciate you expressing your support.
Shad
How do the Devs intend for players to level up? How quickly do they want players to level up? What are the plans for opening up levels to 20, and even epic levels? Is this something that is in the works, will never happen, will happen but way down the road ect?
How do the devs want the economy to work? How much money do they want the players to get? Where do they want this money to come from? Do they want players to be able to make money from crafted or magic items or will they always be so expensive as to be impractical?
Most important of all, Feedback. How much feedback do Saulus and the Devs want? how much can they use? What do they not want and what is just out of the question? Do you guys want the server to respond to the players wishes? or do you want the players to have to adapt to the way the Devs want things? Can players make changes to the gameworld?
There are more issues that would need to be addressed but those are a good starting point. What I'm saying here is, why don't you tell us where you want to take the server, not plots, or secrets, but what strategies and goals do you have for the server? If the playerbase knows this, we can make the best contribution you are comfortable with us making.
Anyone else who feels this is a good idea I'd appreciate you expressing your support.
Shad
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