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Thoughts on the death system...

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  • #61
    Also keep in mind that the stiffer the penalties on XP and gold only encourage players to GRIND and FARM more!

    Its a proven fact, ask any DM in any server. Players want to redouble or triple their efforts in order to gain back what they lost which deteriorates the RP environment.

    The System is Fine. If you can't deal without playing your character, don't get them killed without a back up plan, maybe? I mean, I am personally reconsidering to play Sundren anymore, because of all the people complaining about the Death System, it's not Perma-death and this is Hardcore RP people. If you are the type of player that enjoys RP more than anything else, this should not be a problem to follow, ((ESPECIALLY WHEN THIS IS THE ONLY RP SERVER THAT REWARDS YOU FOR RP IG AUTOMATICALLY!)). You have the ability to progress with minimal combat, IF YOU CHOOSE to do so.

    Just think of your own mortality in a RL situation... None of us are willing to throw our lives away for stupid shit that ain't rational. So think rationally when you do something or else you get pwn'd and your done for good long while.

    It's all very very very simple. The server practically gives you Xp for developing your character combat gains are high rewards, but also high risk which is how it should be.
    Currently playing:

    Thalissa spellsword of Red Knight: "Flank, Flank!!"

    Talia Callahan: "What te fuck are ye lookin at!!?" Spits

    Caldur the Grey Doomguide to Kelemvor: "The trouble with youth is that you think you have time."

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    • #62
      Originally posted by Infernal_Havok View Post
      The System is Fine. If you can't deal without playing your character, don't get them killed without a back up plan, maybe?
      If Sigrun hadn't spent 11,000 in diamonds to bring Talia back the other day would you have just let her sit in the the FEN indefinitely while you stared at the screen?

      No one else was going to bring her back that's for sure.

      What was your back up plan, go play on another server while you wait? See the problem?
      ~ Sigrun Hael - Ranger of the Viridale

      ~ Aoden Haven - Former Swordcaptain

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      • #63
        It's Different, Everyone knows "SIGRUN LOVES TALIA!" It says so etched on a few Trees in the Viridale forest.

        She has plenty more suck...... errr.... "friends" that would eventually raise her sometime in the next decade or two. If not, I was planning to Log in everyday and RP in the FEN until she is 15th level then get raised as an "UBER UNDEAD TALIA HURRAH!!"

        ((If you hadn't guessed by now, yes I am Delusional and take medication for it))


        Edit: Also I did stay in a Jail for 2 IRL weeks without ever leaving and Rp'd with whoever my jailor was or just myself for 5-6 hours a night. Hardcore RP'er or Fuckin looney? I prefer the later... or was it the former? <.< >.>
        Currently playing:

        Thalissa spellsword of Red Knight: "Flank, Flank!!"

        Talia Callahan: "What te fuck are ye lookin at!!?" Spits

        Caldur the Grey Doomguide to Kelemvor: "The trouble with youth is that you think you have time."

        Comment


        • #64
          Jail was a character plotline and temporary. Advancing your charcater there was an option. Alone in the FEN there is not an option.

          If the general consensus is that a totalitarian rp atmoshpere is what's needed, then that's fine. But player numbers are telling us something different.
          ~ Sigrun Hael - Ranger of the Viridale

          ~ Aoden Haven - Former Swordcaptain

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          • #65
            Player "numbers" are never going to determine our creative freedom to do what we want in our spare time and make something how we want it.

            I can more than forsee consequences of every change implemented and it does not detur me from doing it. One of my absolute favourite servers was slightly draconian in nature and it did have a lot of hardcore rules that were a step further than what we have now... and they only had around 10 players on at any given time... this is because it wasn't for everyone, the same could be said about Sundren.

            Fortunately we live in a world of freedom of choice (at least the majority of us) and no one puts a gun to your head telling you to play on Sundren.
            The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

            George Carlin

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            • #66
              STOP PUTTING RANDOM CAPITALS IN YOUR SENTENCES! AARRRGH!

              Dammit, therewas something I disagreed with in your post, but I've forgotten it now because I was So aggravated At the Random caPitals!

              EDIT: Oh yes, I remember. You say we shouldn't be throwing our lives out the window needlessly, and I agree with that to some point. But NWN2 is a game. I think valueing game life as equal to how you would value life normally is... boring. It really saddens me that I hardly ever see people willing to try Veritas with Val.
              Val Evra - Wandmaker and Wanderer

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              • #67
                honestlly, I think this death system should take it a bit easier than it is now

                though I kinda like this system

                maybe make 3 gems to raise with a cleric player and 5 gems in the temple

                or maybe make gold easier to get
                "Nothing is true, everything is permitted."

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                • #68
                  Originally posted by mumsesk View Post
                  I never said without consequence, valenator. But surely if your character is evil you will not have many friends at all. So this leads me to believe that this system is biased by either being of good persuasion, or somehow having "friends" to come to your aid.

                  This system is implicitly stating that an evil character really has no chance at being raised.
                  By playing that evil character, in my view, you take that responsibility upon yourself. Think about it: if nobody liked you, then why would anyone bring you back to life? And that's exactly what happens.
                  Val Evra - Wandmaker and Wanderer

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                  • #69
                    Originally posted by Lanemeyer View Post
                    or maybe make gold easier to get
                    I agree with this.

                    The huge amount of deflation Sundren has experienced over the last month or two has me worried.
                    Val Evra - Wandmaker and Wanderer

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                    • #70
                      Umm shoot me for being ignorant...but does the cleric take an xp hit for casting resurrection or just the character being resurrected? I havent experienced the death system, and will try and avoid at all cost for a while yet, I know thats a bit of metagaming, but I like my dwarf, so sue me.

                      I like death systems in general, only thing I disagreed with was the cost as this leads to grinding IMHO. I dont want to have to buy diamonds to cast spells...*sniffle sniffle*. Take all the XP you want, just leave me my gold!

                      I usually roleplay death as being knocked out of a fight. Ive been killed only a few time since starting as I always try and group. Actually, everytime I died Im about 99.99% sure I was in a group, once I got killed for RP in the wrong location, unfortunate respawn situation.

                      Got two signus left and now about to start working on a plot, storyline, etc to raise the gold to raise another char. So thats good that it promotes RP in this manner.

                      So I will wait and see how tough it is to get a resurrection when Im out of signus, Im sure thats when it will sink in, lol.

                      In any case, I like the discusssion, though Im pretty sure those in the development have a vision set and are gonna stick to it.

                      They just like to see us grovel, beg and whine. ;P
                      Thurin Stonehaft of Clan Grundgestein, Faithfull of Clanggedin Silverbeard.

                      Currently on travels throughout the North to honor Moradin's gift of the Thundering and bring glory to Clanggedin and all the dwarven deities of light.

                      "The Gods look after fools, children, and drunkards... humans usually count for two out of three."

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                      • #71
                        1 thing I have a problem with, is people dying, respawning via signus and rejoining the party. Not only does that go against logic, I think it goes against the death rules too.
                        Val Evra - Wandmaker and Wanderer

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                        • #72
                          Originally posted by valenator View Post
                          I think we're disagreeing on the severity of NWN 2's "unconscious and bleeding."
                          Not really. Dead is dead.

                          Originally posted by valenator View Post
                          Right, you were saying to take a level from a PC upon resurrection and then give it back after so much time has passed to simulate the shock of the body from being rez'd. The current system already does that. You're rez'd, you lose XP (that which giveth levels), and then you earn it back.
                          I think you're missing the point still.
                          What I'm suggesting is in addition to XP loss of the current system.

                          Rustediron sums up the problem perfectly for me:

                          Originally posted by rustediron View Post
                          1 thing I have a problem with, is people dying, respawning via signus and rejoining the party. Not only does that go against logic, I think it goes against the death rules too.
                          Spot on! I so hate that.
                          So make it harsher so that can't happen.
                          A serious death/rez effect means you can't go and rejoin the party.
                          Shane
                          Aspiring book publisher, soup vendor & inspirational legendary heroine.

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                          • #73
                            Well, it seems fair to say that we should introduce perma-death for all.

                            Originally posted by Lollercide
                            Not even Ilmater would suffer Dune and Mach's wrath for us.

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                            • #74
                              Problem with temporary level loss is, you have to relevel. That means memorizing all those spells again... and that's a pain. That's why I hated fighting vampires in BGII.
                              Val Evra - Wandmaker and Wanderer

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                              • #75
                                Originally posted by rustediron View Post
                                Problem with temporary level loss is, you have to relevel. That means memorizing all those spells again... and that's a pain. That's why I hated fighting vampires in BGII.
                                Ease of use is contrary to the intention here rustediron. It's supposed to be a pain in the ass.
                                ~ Sigrun Hael - Ranger of the Viridale

                                ~ Aoden Haven - Former Swordcaptain

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