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  • #16
    Hm. What's the story, then? We could, like... imagine the areas. >.> We did that a lot on Talernon 2, and just replaced areas (temporarily) as something else and whatnot.

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    • #17
      Originally posted by MasterOfEternity View Post
      Hm. What's the story, then? We could, like... imagine the areas. >.> We did that a lot on Talernon 2, and just replaced areas (temporarily) as something else and whatnot.


      I believe that theres only like, a few more areas to go?

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