One of the main ideas both in Faerun ( based upon some of the books in the FR setting I've read ) and in Fantasy Liturature in general is the "Cursed Item". I haven't looked at the toolset much since the OC for NWN 2 came out, so I'm not sure whether they have made "cursed" items as a possibility. This is kind of a major issue in a lot of campaigns..... Artifacts being Uber cursed items that have enourmous power.....
Think about the "One Ring " from Lord of the Rings in AD & D terms....... It is an item that has a permanent Improved Invisibility when worn ( Equiped ). It also slowly moves a PC's alignment towards Evil whether it is worn or even just sitting in the PC's inventory. It also tends to Spawn Nasty Bad Guys ( Ring Wraithes ) when used.
Think about "StormBringer" from the Elric Saga..... Or Excalaber from Arthurian Legend..... These are " Artifact " level items with enourmous power, but enourmous drawbacks as well....
Of couse the idea of an Artifact is that it cannot be easily disposed of or destroyed..... ( Generally there is only one very difficult way to destroy it...such as drop it in the lava in Mt. Doom ) Often it can only be given to a willing recipient, or, like in the case of the One Ring, everyone wants it and will steal or kill to get it.
The reason I started this thread is because I feel that in a High Magic environment like Faerun, powerful items are not only possible, but likely...... In a game sense, to make them not become unbalancing, they need to have drawbacks equal to or in some respects exceeding their usefulness. Even a Paladin's Holy Sword could be made as such an item, as when fighting non-Evil creatures, it could be made to act as only a regular sword..... Perhaps using such a sword would preclude the PC from using any other weapon. Perhaps the item would act as a draw to demons such much as honey draws bears....Thus forcing the PC to fight when he does not want to..... ( Say it has a 1 in 20 chance of gateing in a demon after every Rest Cycle in game terms ) For the right PC, the benefits should only marginally exceed the drawbacks..... For all others the item would be next to worthless.
I for one would like to see some higher level items built on this premise.
Think about the "One Ring " from Lord of the Rings in AD & D terms....... It is an item that has a permanent Improved Invisibility when worn ( Equiped ). It also slowly moves a PC's alignment towards Evil whether it is worn or even just sitting in the PC's inventory. It also tends to Spawn Nasty Bad Guys ( Ring Wraithes ) when used.
Think about "StormBringer" from the Elric Saga..... Or Excalaber from Arthurian Legend..... These are " Artifact " level items with enourmous power, but enourmous drawbacks as well....
Of couse the idea of an Artifact is that it cannot be easily disposed of or destroyed..... ( Generally there is only one very difficult way to destroy it...such as drop it in the lava in Mt. Doom ) Often it can only be given to a willing recipient, or, like in the case of the One Ring, everyone wants it and will steal or kill to get it.
The reason I started this thread is because I feel that in a High Magic environment like Faerun, powerful items are not only possible, but likely...... In a game sense, to make them not become unbalancing, they need to have drawbacks equal to or in some respects exceeding their usefulness. Even a Paladin's Holy Sword could be made as such an item, as when fighting non-Evil creatures, it could be made to act as only a regular sword..... Perhaps using such a sword would preclude the PC from using any other weapon. Perhaps the item would act as a draw to demons such much as honey draws bears....Thus forcing the PC to fight when he does not want to..... ( Say it has a 1 in 20 chance of gateing in a demon after every Rest Cycle in game terms ) For the right PC, the benefits should only marginally exceed the drawbacks..... For all others the item would be next to worthless.
I for one would like to see some higher level items built on this premise.



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