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  • Corpses

    A halfling corpse should weigh less than an half-orc corpse. That is all!

    Both weigh 50.5lbs. Silly. That Halflings weigh more than they do in game.... 26-33lbs.

  • #2
    Yove got to take into account all the equipment and items the halfling will have aquired off other people, not to mention the stuff they mule

    Seriously, Im not sure it really matters does it?... carrying a body is going to be awkward anyway, and if you want it really realistic maybe we should not allow characters to fight or cast spells while carrying corpses. Your right on the weight issue of course, but in terms of setting up scripts and completely modifying the death/corpse system it seems pretty trivial.
    "Im a hero hunter, I hunt heroes... I havn't found any yet"

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    • #3
      The current system I think is very flexible.

      As Aux states, it could be far worse. Can you imagine picking up a Half-Orc with all his gear! And then be able to run and fight at the same time!

      I know people that have carried up to three or four bodies, which is very unrealistic.

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      • #4
        It's a significant amount of extra work to have variable body weight depending on race when there's not much benefit. The point is when you carry a body you're likely to be encumbered unless you're he-man.
        The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

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        • #5
          I also think 50 lbs is a fair compromise. Considering most real humans weigh at least 90-100 pounds. And that's not taking into account their sets of fullplate and whatnot.

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          • #6
            More than a fair compromise. If somone needed to pick up Sigrun with all his gear ... expect to be carrying close to 275 lbs.
            ~ Sigrun Hael - Ranger of the Viridale

            ~ Aoden Haven - Former Swordcaptain

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            • #7
              I played on Aythor, a server where the corpse weight was set to be whatever the weight of the person was who died at the time...

              And the systems was frickin' incredibly full of bugs. If you ever had to log out in the between-time, you were screwed.

              I would much rather see an imperfect but servicable alternative that works rather than a more detailed one that doesn't, especially since time spent coding corpses is time spent away giving us newer, better, shiny things. ^_^
              Adama who was once called Adama Hrakness, sacred paw of Mielikki

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              • #8
                Originally posted by ThePaganKing View Post
                The current system I think is very flexible.

                As Aux states, it could be far worse. Can you imagine picking up a Half-Orc with all his gear! And then be able to run and fight at the same time!

                I know people that have carried up to three or four bodies, which is very unrealistic.
                I agree, but we can RP this on our own, I remember when I was playing with Quy in the past, she was carrying someone's corpse, so I told the guys oocly that I would not fight since I was carrying a corpse, and people who was playing with me have agreed
                "Nothing is true, everything is permitted."

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                • #9
                  I was just shocked when I "picked up" my two fallen friends with little Genie. And the Halfling and other weighed the same. Put me at heavily encumbered of course, and I RPed, struggling to drag the corpses and did not fight or cast spells while moving.

                  I understand 50lbs being a reasonable fun comprimise. Also if it's alot of work, not worth making "light" races lighter.
                  Last edited by Wyvern76; 12-20-2007, 04:56 PM.

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                  • #10
                    Originally posted by Raksha View Post
                    I played on Aythor, a server where the corpse weight was set to be whatever the weight of the person was who died at the time...

                    And the systems was frickin' incredibly full of bugs. If you ever had to log out in the between-time, you were screwed.

                    I would much rather see an imperfect but servicable alternative that works rather than a more detailed one that doesn't, especially since time spent coding corpses is time spent away giving us newer, better, shiny things. ^_^
                    Ah the memories... Corpse weight was pretty harsh especially when you were already encumbered with med/heavy armor on. Your character would walk like a snail and there wasn't the luxury of Worldmap trans... Sometimes you had to walk through literally 10 areas to get to a cleric that could raise dead.

                    So, yes.. The current system is slightly unrealistic but it makes gameplay less tormenting and unplayable. I personally, and a few others have really limited time playing (like 2-3 hours on a weekday) and carrying an allies corpse at a highly encumbered walking speed is not how I would like to spend 15-20 minutes (with world map trans'ing) of that time. At normal walking rate its only 5-6 minutes which is totally reasonable.

                    Leaving it up to the player to decide how to RP it is probably is the better solution.
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                    • #11
                      If you're taken to the priest to be brought back the spell used is resurrection right? I looked around a bit but couldn't find it stated anywhere. Well if it is, then you don't need the whole body anyway, just a piece of it. A hand or finger would be good enough. So what your really carrying would just be the chars gear and not their actual body.

                      If the above is true then the encumburance rules are just fine for dealing with getting into a fight IMO. And, even if you were carrying a body I don't have a problem with my char doing any fighting. Are you going to stand around, and risk having even more bodies to lug to the temple? Or, are you going to drop the corpse(s) (which most likely you're going to have slung over your shoulder or be draggin behind you) and help out your party in the battle? Though you could easily still be slowed down because you've got some of your dead buddies gear stuffed into you pack.


                      There's just a lot of different ways to look at it. IMO, the flat 50 lbs. thing is reasonable.

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                      • #12
                        The priest uses raise dead, not resurrection.

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                        • #13
                          Archers still regularly carry hundreds of arrows on their person, so remember, this is a "suspension of disbelief" kinda setting on Faerun.
                          Krislin Sent
                          -----------------
                          Upholding the mysterious complexity of all things. A mirror to truth.

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                          • #14
                            Originally posted by dharma View Post
                            Archers still regularly carry hundreds of arrows on their person, so remember, this is a "suspension of disbelief" kinda setting on Faerun.
                            Infact, it's likely that those that play archers are carrying several thousands of arrows.

                            I don't play one myself, but I know I carried at least 40 stacks of arrows when playing the official campaign, and I wasn't even a particularly active archer there

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                            • #15
                              Originally posted by ThePaganKing View Post
                              The priest uses raise dead, not resurrection.
                              Does he? I think it's all script-done, but if it's meant to be technically raise dead, we should be put onto 1 health when we come back.
                              Val Evra - Wandmaker and Wanderer

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