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  • #16
    Let me help you out. The current system is only temporary anyway. WE're going to eventually wind up with a dungeon layout system that does everything from random treaure containers and traps to place creatures at different location. The trigger points for spawning will then be a thing of the past, and it'll also likely tie into the quest system so some quest related things will spawn.

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    • #17
      It's all cool. I was more clarifying my idea for the people who where bashing it than trying to force it down the Developers throats.

      I personally would like some suprise and not being able to plan perfectly for every area. The players have spoken and they want no suprise or risk.

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      • #18
        Originally posted by Wyvern76 View Post
        The players have spoken and they want no suprise or risk.
        ...Bit uncalled for...but whatever. I still say I like the current system

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        • #19
          Originally posted by GodBeastX View Post
          Let me help you out. The current system is only temporary anyway. WE're going to eventually wind up with a dungeon layout system that does everything from random treaure containers and traps to place creatures at different location. The trigger points for spawning will then be a thing of the past, and it'll also likely tie into the quest system so some quest related things will spawn.
          That sounds really cool! Hurry up GBX and release all this stuff!
          Val Evra - Wandmaker and Wanderer

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          • #20
            No! Tell him to focus on the quest system first ;.;

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