One of the best features of NWN I was the fact that beasties would follow you through transitions. That NWN II does not do this is strange to me, and promotes cheesy zoning to escape death, of which I am certainly guilty myself.
It strikes me as something that is simply a limitation of the game rather than a design decision or a logical (not that logic has anything to do with anything in these games) action on the part of the beasties.
Is this even possible in NWN II? With scripting or other mechanisms? If so, though a low priority probably, I think it's be worthy of consideration for inclusion. Thanks for reading.
It strikes me as something that is simply a limitation of the game rather than a design decision or a logical (not that logic has anything to do with anything in these games) action on the part of the beasties.
Is this even possible in NWN II? With scripting or other mechanisms? If so, though a low priority probably, I think it's be worthy of consideration for inclusion. Thanks for reading.



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