Target:
Mundane item (non magical, no special bonuses, just plain ole' wearable item or weapon)
With much adventuring, the hero might be able to awaken the inherent ability within a random item that was worn/used for some time. This could be a DM reward for some purpose or whatever else that might trigger it.
For example, a hero using a plain ole' mace for much of his early career has been doing nothing but smashing the heads of goblins with it...perhaps after a great event or maybe dying many times to goblins that weapon gains an ability to be more effective against goblins.
i.e. Mace, goblin masher. +1 damage vs. goblins...or +1 attack vs. goblins, or a Horse hair helmet granting +2 to survival, etc. It doesn't look any different but in the examine window the bonus is there.
This item could never be used by anyone else, couldn't be sold for more than the face value of a mundane mace, or be further enchanted through the use of Item creation feats.
The inherent magic within the item could fade once the character using it starts to gain levels, since it was perhaps their deity's blessing or sheer force of will that brought into existence...(maybe 6th level+, my guess is most characters will be able to afford something decent or have the magic to wield making said minor item out dated in it's effectiveness)
Or who knows, maybe it continues to carry on and evolve...the goblin smasher becoming gnoll-masher, etc.
There only be one legacy item useable per hero, ever...it could happen early in their career or maybe down the road. though the bonuses would probably be less desirable later in levels so, early on seems to be a better use and appreciation if it even at all were to become apparent.
Not to say, if you moved on or RPwise passed the item down to a family member or student, church, or order (this passing down would be getting rid of it game mechanic wise) ...then another item might awaken, but the same rules would apply. It would be random, it would have to be a mundane item, and it of course is totally DM discretion...and who knows, maybe it never happens.
...though heroes will probably grow attached to their special item and just have it in their inventory for all if not most of their career just because it's unique and in the end, it's all about being different here.
This concept is much like the Legacy Items in d20/3.5 but competely watered down.
Mundane item (non magical, no special bonuses, just plain ole' wearable item or weapon)
With much adventuring, the hero might be able to awaken the inherent ability within a random item that was worn/used for some time. This could be a DM reward for some purpose or whatever else that might trigger it.
For example, a hero using a plain ole' mace for much of his early career has been doing nothing but smashing the heads of goblins with it...perhaps after a great event or maybe dying many times to goblins that weapon gains an ability to be more effective against goblins.
i.e. Mace, goblin masher. +1 damage vs. goblins...or +1 attack vs. goblins, or a Horse hair helmet granting +2 to survival, etc. It doesn't look any different but in the examine window the bonus is there.
This item could never be used by anyone else, couldn't be sold for more than the face value of a mundane mace, or be further enchanted through the use of Item creation feats.
The inherent magic within the item could fade once the character using it starts to gain levels, since it was perhaps their deity's blessing or sheer force of will that brought into existence...(maybe 6th level+, my guess is most characters will be able to afford something decent or have the magic to wield making said minor item out dated in it's effectiveness)
Or who knows, maybe it continues to carry on and evolve...the goblin smasher becoming gnoll-masher, etc.
There only be one legacy item useable per hero, ever...it could happen early in their career or maybe down the road. though the bonuses would probably be less desirable later in levels so, early on seems to be a better use and appreciation if it even at all were to become apparent.
Not to say, if you moved on or RPwise passed the item down to a family member or student, church, or order (this passing down would be getting rid of it game mechanic wise) ...then another item might awaken, but the same rules would apply. It would be random, it would have to be a mundane item, and it of course is totally DM discretion...and who knows, maybe it never happens.
...though heroes will probably grow attached to their special item and just have it in their inventory for all if not most of their career just because it's unique and in the end, it's all about being different here.

This concept is much like the Legacy Items in d20/3.5 but competely watered down.
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