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  • Chairs again

    Sorry to recap on this but I have a solution for you.

    Long time ago I built an Amphitheater with long wooden benches. Problem is it looked silly to have 1 person sit on a 5 man bench.

    So I created a vector from point A, to B-E to use invisible unclickable objects in which to direct a player to sit.

    While it worked, Halflings, dwarves and the likes sat inside the benches. So I simply added an acceptions list to accommodate different races (Using humans as a base, you only have 4 acceptions I think). Then you could judge X,Y, and Z coordinates for the object and wola, they sit correctly.

    Honestly wouldn't be that hard to make a single chair do the same thing, just take a little trial and error to get the height correct. Might have some time this weekend to whip something up if you want it, otherwise you guys can easily do it.

  • #2
    Ugggggghhhhh. I don't even feel like explaining why this is flawed again because we've already said it's a dead horse. What you're describing will not fix all the issues. Nothing short of a new complete set of animations will solve the problems with sitting and it isn't on Obsidian's priority list.

    With what you're describing the animations will never look 100% proper and every time someone joins the area they won't see them sitting but instead standing up and inside the chair.

    If we had an animator, we would do it ourselves.
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

    George Carlin

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