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  • Travel.

    Using the map for travel seems un-realistic to me. This being an RP server, being able to travel from one side of the map to the other in seconds makes little sense. I personally think it makes the world seem far more small. Also running into the same people over and over, all over the map makes little sense to me as well. Not to mention being able to use the world map to escape dungeons or potenial death via the player menu is anything but realistic. To me long trips between cities and land marks proves not only realistic, but fun.

  • #2
    Originally posted by MaddMartiganx
    Using the map for travel seems un-realistic to me. This being an RP server, being able to travel from one side of the map to the other in seconds makes little sense. I personally think it makes the world seem far more small. Also running into the same people over and over, all over the map makes little sense to me as well. Not to mention being able to use the world map to escape dungeons or potenial death via the player menu is anything but realistic. To me long trips between cities and land marks proves not only realistic, but fun.
    Escaping from potential death via world map is impossible as far as I know. While you can bring up the map from the player menu, you can only travel by entering the map from a world map transition.

    Long trips between cities/landmarks are fun, I agree with that. Unfortunately NWN2 exterior areas take up a lot more memory than a comparable area in NWN1, not to mention that a good looking area is a lot of work.

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    • #3
      Originally posted by Kendaric View Post
      Long trips between cities/landmarks are fun, I agree with that. Unfortunately NWN2 exterior areas take up a lot more memory than a comparable area in NWN1, not to mention that a good looking area is a lot of work.
      Exactly. It would be a tremendous drain on our mappers' time to draw up, fill in and populate areas in-between hot-spots. I agree with you, I like the long trips that you actually have to take as much as the next person as it adds a feeling of completeness and scale to the world, but with the current hardware and the amount of space modules take up in NWN2 compared to NWN1, it's no longer possible without having either an extremely bloated module or a module with flat grass fields as travel areas.

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      • #4
        This has come up 100 times before and we've answered it 100 times, it's a technical limitation of NWN2 and a design decision we were forced to make. Nothing can be done about this.
        The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

        George Carlin

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        • #5
          The world map also helps with my transition-crashing. Although it's actually been a lot better recently.

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          • #6
            Besides Dnd is all about using the imagination, so its up to us to fill in the blanks. Maybe random encounters between areas?....

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            • #7
              Originally posted by Leevoth View Post
              Besides Dnd is all about using the imagination, so its up to us to fill in the blanks. Maybe random encounters between areas?....
              Another design decision we decided against long ago. Trust me we aren't going to be altering the world map much beyond our current plans.
              The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

              George Carlin

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              • #8
                This has inspired me to make a new thread:

                http://www.sundren.org/forum/showthread.php?t=4977

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